changing grunt's model
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changing grunt's model
Hello everyone. I was trying to change grunt's animations with player's ones, but strange things began to happen: the model itself changed correctly, but instead of showing shooting it shows diyng frames, running instead of standing, etc. Please tell me what's wrong! Thanks in advance. sorry for my english, i'm from Russia.
- demnuh235
- Posts: 17
- Joined: Mon May 03, 2010 6:54 pm
- Location: Russia
The player and the grunt have different animation sequences (both in number of frames and the order they are stored into the .mdl files), then is very likely that you messed up the frame macros. Compare the $frame sections in each QC source and you'll figure out how to fix it.
I know FrikaC made a cgi-bin version of the quakec interpreter once and wrote part of his website in QuakeC
(LordHavoc)
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frag.machine - Posts: 2090
- Joined: Sat Nov 25, 2006 1:49 pm
frag.machine wrote:The player and the grunt have different animation sequences (both in number of frames and the order they are stored into the .mdl files), then is very likely that you messed up the frame macros. Compare the $frame sections in each QC source and you'll figure out how to fix it.
Thanks! It helped a lot!
- demnuh235
- Posts: 17
- Joined: Mon May 03, 2010 6:54 pm
- Location: Russia
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