Forum

disappearing entities.

Discuss programming in the QuakeC language.

Moderator: InsideQC Admins

disappearing entities.

Postby something » Thu Apr 29, 2010 9:51 pm

hey,


i have some entities that disappear when they are near the edges of the view.

is this to do with bounds setting in the code?

thanks in advance for any help.
something
 
Posts: 27
Joined: Tue Apr 20, 2010 2:02 pm
Location: Melbourne,Au

Postby mh » Thu Apr 29, 2010 10:36 pm

Yup, sure is. I guess you're likely using an original GLQuake or something similar; most modded engines have long since been patched to fix this one.

If you're working on your own engine, the fix is here: http://www.quake-1.com/docs/quakesrc.org/71.html
We had the power, we had the space, we had a sense of time and place
We knew the words, we knew the score, we knew what we were fighting for
User avatar
mh
 
Posts: 2292
Joined: Sat Jan 12, 2008 1:38 am

Postby Spike » Thu Apr 29, 2010 10:36 pm

its a client bug. can't do anything about it in the server/qc
Spike
 
Posts: 2892
Joined: Fri Nov 05, 2004 3:12 am
Location: UK

Postby something » Thu Apr 29, 2010 10:49 pm

actually im using darkplaces.

hmm

the dynamic shadows still project. but the actual model disappears.

EDIT*

it was actually to do with the model. im not sure what was wrong with it. but it would cause darkplaces to make it disappear at edges of the model.

i ended up fixing it by merging the mesh with a known good mesh. deleting the unwanted mesh(the known good one) and reexport it. and it seemed to fix it.

this should probably be moved to modelling.??

the problem came up again. im going to continue this thread in under modelling.
something
 
Posts: 27
Joined: Tue Apr 20, 2010 2:02 pm
Location: Melbourne,Au


Return to QuakeC Programming

Who is online

Users browsing this forum: No registered users and 1 guest