Checkig For Precached Models And Sounds
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Checkig For Precached Models And Sounds
Is there a way, in QC, to check if something is already precached?
If something is precached twice will Quake know not to precache the item twice or will it overwrite the first precache?
Are there negative effects to precaching something twice... like memory usage?
If something is precached twice will Quake know not to precache the item twice or will it overwrite the first precache?
Are there negative effects to precaching something twice... like memory usage?
Good God! You shot my leg off!
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Junrall - Posts: 191
- Joined: Mon Sep 21, 2009 12:27 am
- Location: North West Oregon, USA
duplicate precaches are not a problem.
there is no standard way to see if something is already precached.
just precache it again.
note that precaches (normally) only work at map load time.
there is no standard way to see if something is already precached.
just precache it again.
note that precaches (normally) only work at map load time.
- Spike
- Posts: 2892
- Joined: Fri Nov 05, 2004 3:12 am
- Location: UK
Don't worry about duplicate precaches, Quake just ignores it.
I know FrikaC made a cgi-bin version of the quakec interpreter once and wrote part of his website in QuakeC
(LordHavoc)
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frag.machine - Posts: 2090
- Joined: Sat Nov 25, 2006 1:49 pm
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