A "Sound" Question
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Team Xlink wrote:MOVETYPE_FOLLOW isn't a DarkPlaces only feature, it is in more engines such as TomazQuake and is very easy to implement
MOVETYPE_FOLLOW is part of the id1 release of the Quake source code. I'm just posting this to explain its origins.
server.h of id1 Quake source code:
- Code: Select all
// edict->movetype values
#define MOVETYPE_NONE 0 // never moves
#define MOVETYPE_ANGLENOCLIP 1
#define MOVETYPE_ANGLECLIP 2
#define MOVETYPE_WALK 3 // gravity
#define MOVETYPE_STEP 4 // gravity, special edge handling
#define MOVETYPE_FLY 5
#define MOVETYPE_TOSS 6 // gravity
#define MOVETYPE_PUSH 7 // no clip to world, push and crush
#define MOVETYPE_NOCLIP 8
#define MOVETYPE_FLYMISSILE 9 // extra size to monsters
#define MOVETYPE_BOUNCE 10
#ifdef QUAKE2
#define MOVETYPE_BOUNCEMISSILE 11 // bounce w/o gravity
#define MOVETYPE_FOLLOW 12 // track movement of aiment
#endif
The night is young. How else can I annoy the world before sunsrise?
Inquisitive minds want to know ! And if they don't -- well like that ever has stopped me before ..
-

Baker - Posts: 3666
- Joined: Tue Mar 14, 2006 5:15 am
Baker wrote:Team Xlink wrote:MOVETYPE_FOLLOW isn't a DarkPlaces only feature, it is in more engines such as TomazQuake and is very easy to implement
MOVETYPE_FOLLOW is part of the id1 release of the Quake source code. I'm just posting this to explain its origins.
server.h of id1 Quake source code:
- Code: Select all
// edict->movetype values
#define MOVETYPE_NONE 0 // never moves
#define MOVETYPE_ANGLENOCLIP 1
#define MOVETYPE_ANGLECLIP 2
#define MOVETYPE_WALK 3 // gravity
#define MOVETYPE_STEP 4 // gravity, special edge handling
#define MOVETYPE_FLY 5
#define MOVETYPE_TOSS 6 // gravity
#define MOVETYPE_PUSH 7 // no clip to world, push and crush
#define MOVETYPE_NOCLIP 8
#define MOVETYPE_FLYMISSILE 9 // extra size to monsters
#define MOVETYPE_BOUNCE 10
#ifdef QUAKE2
#define MOVETYPE_BOUNCEMISSILE 11 // bounce w/o gravity
#define MOVETYPE_FOLLOW 12 // track movement of aiment
#endif
I stand corrected, thank you for pointing that out Baker.
TomazQuake does have Different code for MoveType_follow in some parts.
- Team Xlink
- Posts: 368
- Joined: Thu Jun 25, 2009 4:45 am
- Location: Michigan
Team Xlink wrote:I stand corrected, thank you for pointing that out Baker.
Eh? I'm not trying to correct anyone, just trying to pass on information the way others have passed on information to me.
Spreading around knowledge is always a good thing to do.
The night is young. How else can I annoy the world before sunsrise?
Inquisitive minds want to know ! And if they don't -- well like that ever has stopped me before ..
-

Baker - Posts: 3666
- Joined: Tue Mar 14, 2006 5:15 am
18 posts
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