Player Height
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Player Height
I'm not a coder, I am a mapper (for such famous projects such as Left 4 quake and Pro Splat Portable) . therefore changing the player height is something that i cannot do (without your help) so. I'm posting it here
So.. i have two options, i could scale down my maps, or code it in.
I REALLY didn't want to scale down my maps because last time i made a map and attempted scaling it down i had to redo it because i had compiling issues.
here is the map in half life,it looks good (the way i want it)
and here is the map in darkplaces
as you can see the quake version looks like your player is shorter, this picture may not seem like much a difference but it makes a big difference in other areas of the map.
(textures by tom-5-, map by mexicouger/tom-5-)
So.. i have two options, i could scale down my maps, or code it in.
I REALLY didn't want to scale down my maps because last time i made a map and attempted scaling it down i had to redo it because i had compiling issues.
here is the map in half life,it looks good (the way i want it)
and here is the map in darkplaces
as you can see the quake version looks like your player is shorter, this picture may not seem like much a difference but it makes a big difference in other areas of the map.
(textures by tom-5-, map by mexicouger/tom-5-)
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Tom-5- - Posts: 16
- Joined: Sun Feb 07, 2010 4:52 am
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Error - InsideQC Staff
- Posts: 865
- Joined: Fri Nov 05, 2004 5:15 am
- Location: VA, USA
the compiler will only generate 3 "collission models" inside the BSP file (know has hulls), so in-game theres only 3 valid sizes. HL support another one. The trick of leilei moves the camera, but has error say, you will still have the exact same size. It could be good enough, anyway... I suppose.
- Teiman
- Posts: 309
- Joined: Sun Jun 03, 2007 9:39 am
From what I understand the problem is not the player's height exactly, but only the camera position. Leileilol's tip will be enough.
I know FrikaC made a cgi-bin version of the quakec interpreter once and wrote part of his website in QuakeC
(LordHavoc)
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frag.machine - Posts: 2090
- Joined: Sat Nov 25, 2006 1:49 pm
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