DPM/ZYM

Discuss programming in the QuakeC language.
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Zato
Posts: 2
Joined: Tue May 10, 2005 1:36 pm

DPM/ZYM

Post by Zato »

Hi again guys, is there any documentation out there regarding using DMP/ZYM in darkplaces, specifically creating/compiling models, and interfacing with the bones and animations via QC? A few links would be handy, thanks.
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Last edited by Zato on Sat Feb 05, 2011 1:37 am, edited 1 time in total.
LordHavoc
Posts: 322
Joined: Fri Nov 05, 2004 3:12 am
Location: western Oregon, USA
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Re: DPM/ZYM

Post by LordHavoc »

Zato wrote:Hi again guys, is there any documentation out there regarding using DMP/ZYM in darkplaces, specifically creating/compiling models, and interfacing with the bones and animations via QC? A few links would be handy, thanks.
Documentation? Nope.

Examples? Nope.

Good luck :P

DarkPlaces does not (yet) support .dpm models, only .zym (which lacks smooth skinning, also known as vertex blending, and uses self playing animation framegroups instead of individual frames).

The tools can be found only in the twilight cvs ( http://icculus.org/twilight/darkplaces/download.html has the details, but check out zmodel, dpmodel, and dpmviewer instead of darkplaces), and use of them is a little tricky, it would best be explained by example but I don't have any models I can release, please ask Vermeulen about this, he might send you a weapon model from Nexuiz or something, I'll point him to this thread.

Whatever becomes of this, please post something about it on the Quake Wiki - http://wiki.quakesrc.org
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