rain

Discuss programming in the QuakeC language.
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ajay
Posts: 559
Joined: Fri Oct 29, 2004 6:44 am
Location: Swindon, UK

rain

Post by ajay »

could anyone give me a simple guide to getting rain in maps in darkplaces.

when i say simple i mean something i might understand, yet comprehensive also, e.g. make sure you've got so and so .qc in ur source (or all dp .qc)

'u know all of it like :)

also is there a limit to how much rain can be used, can it cover the whole map etc?, does it limit how many models ect you have also - on the "average" system?

thank you in advance
FrikaC
Site Admin
Posts: 1026
Joined: Fri Oct 08, 2004 11:19 pm

Post by FrikaC »

Large amounts of rain, ie, enough to make it look like it's raining at any given spot does tend to slow the engine down quite a bit. But as far as a hard limit on it or affecting other things like models, no.

As far as a tutorial, I can offer the rain code from Pendinas, but a proper tutorial I don't feel like writing. Unless you were to give me some kind of enticement.
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