qc mixed with mapping? (dynamic lighting n stuff)
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qc mixed with mapping? (dynamic lighting n stuff)
anyways... i want to make this easy... i was wanting to make lights that do the same thing this rocket is doing in terms of dynamic lighting....
iv gone into dp and edited my dynamic lights (and saved them) but the only time my bump maps seem to work is when i fire a gun (rocket launcher just shows good) anyways... does anyone know of a way i can edit my light entities in qc to get the same effect? because editing within darkplaces doesnt seem to be working.
iv gone into dp and edited my dynamic lights (and saved them) but the only time my bump maps seem to work is when i fire a gun (rocket launcher just shows good) anyways... does anyone know of a way i can edit my light entities in qc to get the same effect? because editing within darkplaces doesnt seem to be working.
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ceriux - Posts: 2223
- Joined: Sat Sep 06, 2008 3:30 pm
- Location: Indiana, USA
MauveBib wrote:Do you have realtime world lighting set on?
This happens to me also. I have bumpmapping active, realtime active, but the bumpmapping becomes nicer and more visible when I shoot near a wall. When I place a normal light in the same position near the wall, the effect is a normal light, with less bumpmapping visible.
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Chip - Posts: 575
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