Annoying problem
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Annoying problem
I played Quake with no mods active a few minutes ago, and sometimes an annoying bug happens: when I gib a monster, his head is still "alive". His head "runs" over the floor and can shoot or use melee attacks. As the head is non-solid it is unkillable. And I almost always die because of these heads that don't stop following and shooting me!
I know how to fix that, but what exactly causes this?
I know how to fix that, but what exactly causes this?
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Orion - Posts: 476
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- Location: Brazil
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Error - InsideQC Staff
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- Spike
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That does not seem normal. Have you tried a clean installation (no savegames, no config etc)?
Fitzquake is a great engine.
Fitzquake is a great engine.
Improve Quaddicted, send me a pull request: https://github.com/SpiritQuaddicted/Quaddicted-reviews
- Spirit
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Man that is VERY RARE to happen. But happens. And also I'm not sure if I definitely fixed the problem. I just put a self.think = SUB_Null; on ThrowHead(). But at least it didn't happen anymore...
Maybe this happens because for exaple a monster is gibbed EXACTLY when it starts to run one of his animation frames.. EXACTLY when it executes one of his animation no matter what. And then, the self.nextthink = -1; on ThrowHead may by owerwriten by that one happened in the frame. That's why it's rare to happen though.
Maybe this happens because for exaple a monster is gibbed EXACTLY when it starts to run one of his animation frames.. EXACTLY when it executes one of his animation no matter what. And then, the self.nextthink = -1; on ThrowHead may by owerwriten by that one happened in the frame. That's why it's rare to happen though.
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Orion - Posts: 476
- Joined: Fri Jan 12, 2007 6:32 pm
- Location: Brazil
Are you really sure you're running vanilla QuakeC ? I already found this bizarre bug when messing around with new monsters (regardless the engine), and suddenly every time I blasted a grunt his head pursuited me trying to avenge the rest of his gibbed body... Don't recall how I fixed that though.
I know FrikaC made a cgi-bin version of the quakec interpreter once and wrote part of his website in QuakeC
(LordHavoc)
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frag.machine - Posts: 2090
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