Code: Select all
.float team_changetime;
float modelindex_marine, modelindex_quake_squad;
float modelindex_player, modelindex_eyes; //Stores your player model
void() MainMenu;
void() MenuSelect;
//////////////////////////////////////////////////////////////////////////////////////
float() GetModelIndex =
{
if (self.team == OBSERVER)
{
self.frame = 0;
return modelindex_eyes;
}
else if (self.team == QUAKE_SQUAD)
return modelindex_quake_squad;
else if (self.team == MARINE)
return modelindex_marine;
return modelindex_player;
};
void() SetPlayerModel =
{
if (self.team == OBSERVER)
{
self.frame = 0;
setmodel(self, "");
}
else if (self.team == QUAKE_SQUAD)
setmodel(self, "progs/QS.mdl");
else if (self.team == MARINE)
setmodel(self, "progs/marine.mdl");
else
setmodel(self, "progs/player.mdl");
};
void(float whichteam) SetTeam =
{
local float shirt, pants;
if (self.team_changetime < time) // set the team to the desired one
{
if (whichteam == MARINE)
{
bprint (self.netname);
bprint (" is joining the Marines\n");
self.team = MARINE;
pants = 1;
//self.pants = pants;
self.clientcolors = pants;
setmodel (self, "progs/Marine.mdl");
}
else if (whichteam == QUAKE_SQUAD)
{
bprint (self.netname);
bprint (" is joining the Death Squads\n");
self.team = QUAKE_SQUAD;
pants = 2;
//.pants = pants;
self.clientcolors = pants;
setmodel (self, "progs/QS.mdl"); //Sets your player model to the Quake Squads.
}
else if (whichteam == OBSERVER)
{
PutClientInServer();
bprint (self.netname);
bprint (" is now an Observer\n");
self.team = OBSERVER;
pants = 0;
//.pants = pants;
self.clientcolors = pants;
setmodel (self, ""); //Sets your player model to the Quake Squads.
}
PutClientInServer();
bprint("W_SetCurrentAmmo: weapon = ");
bprint(ftos(self.weapon));
bprint("\n");
self.team_changetime = time + 10;
}
else
{
sprint(self, "\bYou may only change teams again in \b");
sprint(self, ftos(self.team_changetime-time));
sprint(self, "\b seconds.\n\b");
}
};
void() MenuToggle = //This turns the menu on and off
{
if (self.menu == MENU_OFF) //If it's off
{
self.menu = MENU_SELECT_TEAM; //Turn it on and go to the proper menu page
MainMenu ();
}
else
MenuSelect (); //Otherwise it's already on so use it to select stuff from the menu
};
void() MainMenu =
{
if (self.menu == MENU_SELECT_TEAM)
{
self.menu = MENU_SELECT_TEAM;
centerprint (self, ">Team Selection\n Exit ");
return;
}
if (self.menu == MENU_SELECT_EXIT)
{
self.menu = MENU_SELECT_EXIT;
centerprint (self, " Team Selection\n >Exit ");
return;
}
if (self.menu == MARINE)
{
centerprint (self, " >Marine\nQuake Squad\nObserver");
}
else if (self.menu == QUAKE_SQUAD)
{
centerprint (self, " Marine\n>Quake Squad\nObserver");
}
else if (self.menu == OBSERVER)
{
centerprint (self, " Marine\nQuake Squad\n>Observer");
}
return;
};
void() MenuSelect = //Selects the current menu item
{
if (self.menu == MENU_SELECT_TEAM)
{
self.menu = MARINE;
return;
}
if (self.menu == MENU_SELECT_EXIT)
{
self.menu = MENU_OFF;
centerprint (self, "");
return;
}
if (self.menu == QUAKE_SQUAD)
{
self.menu = MENU_OFF; //turn the menu off
centerprint (self, ""); //Remove the menu
SetTeam(QUAKE_SQUAD);
}
else if (self.menu == MARINE) //Basically the same except it sets your team different and another model
{
self.menu = MENU_OFF;
centerprint (self, "");
SetTeam(MARINE);
}
else if (self.menu == OBSERVER) //Basically the same except it sets your team different and another model
{
self.menu = MENU_OFF;
centerprint (self, "");
SetTeam(OBSERVER);
}
};
void() MenuUp = //Scrolls through the menu
{
if (self.menu == MENU_OFF) //If the menu is off
return; //Leave the function
else if (self.menu == MENU_SELECT_TEAM)
self.menu = MENU_SELECT_EXIT;
else if (self.menu == MENU_SELECT_EXIT)
self.menu = MENU_SELECT_TEAM;
else if (self.menu == MARINE)
self.menu = OBSERVER;
else if (self.menu == OBSERVER)
self.menu = QUAKE_SQUAD;
else if (self.menu == QUAKE_SQUAD)
self.menu = MARINE;
MainMenu ();
};
void() MenuDown =
{
if (self.menu == MENU_OFF) //If the menu is off
return; //Leave the function
else if (self.menu == MENU_SELECT_TEAM)
self.menu = MENU_SELECT_EXIT;
else if (self.menu == MENU_SELECT_EXIT)
self.menu = MENU_SELECT_TEAM;
else if (self.menu == MARINE)
self.menu = QUAKE_SQUAD;
else if (self.menu == QUAKE_SQUAD)
self.menu = OBSERVER;
else if (self.menu == OBSERVER)
self.menu = MARINE;
MainMenu ();
};