Some Beginner questions
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Some Beginner questions
I apologise for asking many unrelated questions but I've always wondered how to do them. So:
1) What is the standard way to model a Quake 1 mdl? Point me to some tutorials, please.
1a) I really need to know how to set (in the mdl) the special flags for rotating (for power-ups), bloodtrail, smoke etc. What soft can do that?
2) Is there anywhere a _commented_ QC sourcecode? I mean _beginner-level_, really commented? Not just "think-it-yourself"?
3) I've seen this in Episode 2: an Ogre on a balcony overhead, jumping to a thick pillar and "spiralling down" to the ground. Like a fireman on his pole. Anybody know how was it done?
4) What is the standard way of creating texture wads for Quake?
________
Hero Achiever
1) What is the standard way to model a Quake 1 mdl? Point me to some tutorials, please.
1a) I really need to know how to set (in the mdl) the special flags for rotating (for power-ups), bloodtrail, smoke etc. What soft can do that?
2) Is there anywhere a _commented_ QC sourcecode? I mean _beginner-level_, really commented? Not just "think-it-yourself"?
3) I've seen this in Episode 2: an Ogre on a balcony overhead, jumping to a thick pillar and "spiralling down" to the ground. Like a fireman on his pole. Anybody know how was it done?
4) What is the standard way of creating texture wads for Quake?
________
Hero Achiever
Last edited by asdqwe on Tue Feb 01, 2011 9:40 pm, edited 1 time in total.
- asdqwe
- Posts: 24
- Joined: Sun Apr 05, 2009 1:38 pm
1) QME I guess. Or Blender: viewtopic.php?t=1210
3) Sounds like a trigger_monsterjump in combination with a funny random event. Or can you reproduce it? What do you mean with "Episode 2"?
4) Wally seems like a good tool for it.
3) Sounds like a trigger_monsterjump in combination with a funny random event. Or can you reproduce it? What do you mean with "Episode 2"?
4) Wally seems like a good tool for it.
Improve Quaddicted, send me a pull request: https://github.com/SpiritQuaddicted/Quaddicted-reviews
- Spirit
- Posts: 1031
- Joined: Sat Nov 20, 2004 9:00 pm
1: The standard way these days is usually to make it in whaichever model editor you like, export it to .md3, then export it again to .mdl - and yes, this does sound crazy...
1a: qME can add the model flags.
2: Not sure there is. Anything you wanted to know in particular?
4: I've used Texmex with good results.
1a: qME can add the model flags.
2: Not sure there is. Anything you wanted to know in particular?
4: I've used Texmex with good results.
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Lardarse - Posts: 266
- Joined: Sat Nov 05, 2005 1:58 pm
- Location: Bristol, UK
@ Spirit: It was in map E2M5. E2 stands for Episode 2.
@ Lardarse: In particular, I'd like a full-blown Quake Modder's Complete Reference and Guide, with exhaustive explanations and pictures
Seriously now, I want to gather all I can get that explains what each QC sourcefile does, line-by-line.
________
herbal shop
@ Lardarse: In particular, I'd like a full-blown Quake Modder's Complete Reference and Guide, with exhaustive explanations and pictures
Seriously now, I want to gather all I can get that explains what each QC sourcefile does, line-by-line.
________
herbal shop
Last edited by asdqwe on Tue Feb 01, 2011 9:40 pm, edited 1 time in total.
- asdqwe
- Posts: 24
- Joined: Sun Apr 05, 2009 1:38 pm
Then it was a random occurance or an engine bug I'd say.asdqwe wrote:@ Spirit: It was in map E2M5. E2 stands for Episode 2.
Improve Quaddicted, send me a pull request: https://github.com/SpiritQuaddicted/Quaddicted-reviews
- Spirit
- Posts: 1031
- Joined: Sat Nov 20, 2004 9:00 pm
e2m5, iirc, is The Wizard's Manse, which does have a moment where two ogres jump off of a balcony into the fray with a bunch of Death Knights, there are two pillars there. Its possible that if you somehow woke up an ogre in another section, that it wandered out onto the balcony, hitting the trigger_monsterjump, still trying to wander and happened to rotate while near the pillar, giving the illusion of him spiraling down it, when he was spinning of his own accord, while propelled by the trigger, and was in front of the pillar.
I do really wish there was an annotated QuakeC guide, some of it is kind of odd.
I do really wish there was an annotated QuakeC guide, some of it is kind of odd.
Last edited by scar3crow on Mon Apr 06, 2009 8:55 pm, edited 1 time in total.
...and all around me was the chaos of battle and the reek of running blood.... and for the first time in my life I knew true happiness.
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scar3crow - InsideQC Staff
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- Location: Alabama
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