TDS : Mouse and point problem
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TDS : Mouse and point problem
Hello everyone. I try to create top-down shooter. In game the cursor which is necessary follows the mouse. The player should turn after the cursor. However I have no idea how to make such thing can somebody help?

^O,..,o^
- Freemanoid
- Posts: 52
- Joined: Mon Jun 16, 2008 11:25 am
- Location: BELARUS
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Error - InsideQC Staff
- Posts: 865
- Joined: Fri Nov 05, 2004 5:15 am
- Location: VA, USA
is the cursor in Prydon only slow because of how much is going on in the mod or maybe because its always being drawn? idk i was having some issues with it being slow.
would a csqc cursor be better for a mod or one like prydons?
would a csqc cursor be better for a mod or one like prydons?
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ceriux - Posts: 2223
- Joined: Sat Sep 06, 2008 3:30 pm
- Location: Indiana, USA
Freemanoid wrote:I cannot use darkplaces because i creating game for pocket pc.
then you can't use csqc either.
tbh, support for prydon cursors would be easier to add to a pocketpc engine.
- Spike
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