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is it possible to code hl2 style ropes and such?

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is it possible to code hl2 style ropes and such?

Postby ceriux » Wed Feb 18, 2009 9:16 pm

is it? because before i saw it in hl2 i saw it in opposing force and i was just wondering if its possible.
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Postby Willem » Wed Feb 18, 2009 10:15 pm

Well ... yes. Anything is possible. You would either do it through one of the plug-in physics libraries or code it yourself (torturously) in QuakeC. Anything is possible, it's just a question of your pain tolerance.
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Postby SpannA » Thu Feb 19, 2009 2:35 am

if u want something basic i have that sorta thing in 1 of my patch'es.
viewtopic.php?t=1385

grab the source outta that ,if u go though the DM maps some of them have climbable stuff in them.
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Postby Error » Thu Feb 19, 2009 5:28 am

I coded a semi swinging rope once, it spawned and draped over things and everything... physics suck so I tossed it away

sadly I do not have a high pain tolerance (quake-wise anyways)
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Postby ceriux » Thu Feb 19, 2009 6:49 am

how about a "use/action" key?
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Postby leileilol » Thu Feb 19, 2009 9:04 am

use has been done a long time ago in 96 even though as an impulse (Trilogy Quake TC). Several engines reactivate the +use button which was nulled by default (but unused still)
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