Forum

Custom light entities (for use in level design)

Discuss programming in the QuakeC language.

Moderator: InsideQC Admins

Postby MeTcHsteekle » Sat Jan 03, 2009 4:52 pm

goldenboy wrote: You'll also want the packet overflow fix.


ooooooooooh a fix? :o, i know this is the wrong place to ask this stuff but;
-what is the packet overflow fix?
-which MAX_ limits the verts and tris a model has?
<:? ???
bah
MeTcHsteekle
 
Posts: 399
Joined: Thu May 15, 2008 10:46 pm
Location: its a secret

Postby mh » Sat Jan 03, 2009 5:35 pm

goldenboy wrote:You might want to bump MAX_STATIC_ENTITIES and a couple others of that type, too. You'll also want the packet overflow fix.

MAX_STATIC_ENTITIES is actually the easiest of them all to remove the cap on entirely. Just alloc an ent on the Hunk instead of taking it from an array. ;)

A bit more work involved with handling free efrags then, but you can alloc them on the fly whenever they run out too.
We had the power, we had the space, we had a sense of time and place
We knew the words, we knew the score, we knew what we were fighting for
User avatar
mh
 
Posts: 2292
Joined: Sat Jan 12, 2008 1:38 am

Previous

Return to QuakeC Programming

Who is online

Users browsing this forum: No registered users and 1 guest