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Speedmodding Timespan Discussion Thread

Discuss programming in the QuakeC language.

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Postby Downsider » Mon Dec 08, 2008 2:49 am

MauveBib wrote:Personally I think a week devtime is the max. Anything more than that is a turtlemod, not a speedmod, and that's an entirely different kettle of fish.


Agreed :D
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Postby scar3crow » Mon Dec 08, 2008 3:24 am

Okay, so a weeks warning, and a weeks devtime?

Once this is decided I think I'll shuttle basically all of this off to another thread, edit the first post to match the conclusions and let things start anew.

I think you guys are just delaying so you can have more time to think about what to do with this theme however ; )

Unless someone is vehemently opposed, 1 week warning, 1 week devtime.
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Postby CocoT » Mon Dec 08, 2008 3:25 am

I think you guys are just delaying so you can have more time to think about what to do with this theme however ; )


Haha :)
Okay, one week before, one week after, then :)
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Postby albertwigs » Wed Mar 31, 2010 3:36 am

QuakeC is an interpreted language developed in 1996 by John Carmack of id Software to program parts of the computer game Quake. Using QuakeC, a programmer is able to customize Quake to great extents by adding weapons, changing game logic and physics, and programming complex scenarios. It can be used to control many aspects of the game itself, such as parts of the AI, triggers, or changes in the level.
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Postby Error » Wed Mar 31, 2010 4:29 am

yes, I'm pretty sure almost all of us know that.
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Postby Spirit » Wed Mar 31, 2010 7:38 am

That's a spam post.
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Postby gnounc » Thu Apr 01, 2010 4:24 am

aww damn...i just read this entire thread thinking there was an upcoming speed mod contest. stupid spam bot : (
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Postby Error » Thu Apr 01, 2010 4:50 am

I too would like to speedmod. I don't want to host it though, as most of mine weren't too successful.
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Postby MauveBib » Sat Apr 03, 2010 2:10 am

Error wrote:I too would like to speedmod. I don't want to host it though, as most of mine weren't too successful.


Mmm, could be fun.
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Postby Urre » Mon Apr 05, 2010 6:13 pm

I think it'd be fun if it was a DarkPlaces "scratch content" speedmod, or even turtlemod. You'd get some scratch-made content, a small codebase, some code examples, and a theme which wouldn't necessarily be limited to FPS games.

Too advanced and ambitious?
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Postby Team Xlink » Mon Apr 05, 2010 7:04 pm

I think this is a great idea.

Urre wrote:I think it'd be fun if it was a DarkPlaces "scratch content" speedmod, or even turtlemod. You'd get some scratch-made content, a small codebase, some code examples, and a theme which wouldn't necessarily be limited to FPS games.

Too advanced and ambitious?


Not limiting it to FPS games is a great way to get creativity going.

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