Speedmodding Timespan Discussion Thread
Moderator: InsideQC Admins
26 posts
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Okay, so a weeks warning, and a weeks devtime?
Once this is decided I think I'll shuttle basically all of this off to another thread, edit the first post to match the conclusions and let things start anew.
I think you guys are just delaying so you can have more time to think about what to do with this theme however ; )
Unless someone is vehemently opposed, 1 week warning, 1 week devtime.
Once this is decided I think I'll shuttle basically all of this off to another thread, edit the first post to match the conclusions and let things start anew.
I think you guys are just delaying so you can have more time to think about what to do with this theme however ; )
Unless someone is vehemently opposed, 1 week warning, 1 week devtime.
...and all around me was the chaos of battle and the reek of running blood.... and for the first time in my life I knew true happiness.
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scar3crow - InsideQC Staff
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I think you guys are just delaying so you can have more time to think about what to do with this theme however ; )
Haha
Okay, one week before, one week after, then
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CocoT - Posts: 695
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QuakeC is an interpreted language developed in 1996 by John Carmack of id Software to program parts of the computer game Quake. Using QuakeC, a programmer is able to customize Quake to great extents by adding weapons, changing game logic and physics, and programming complex scenarios. It can be used to control many aspects of the game itself, such as parts of the AI, triggers, or changes in the level.
- albertwigs
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Error - InsideQC Staff
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That's a spam post.
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- Spirit
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I too would like to speedmod. I don't want to host it though, as most of mine weren't too successful.
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Error - InsideQC Staff
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I think it'd be fun if it was a DarkPlaces "scratch content" speedmod, or even turtlemod. You'd get some scratch-made content, a small codebase, some code examples, and a theme which wouldn't necessarily be limited to FPS games.
Too advanced and ambitious?
Too advanced and ambitious?
I was once a Quake modder
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Urre - Posts: 1109
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I think this is a great idea.
Not limiting it to FPS games is a great way to get creativity going.
Best Quake Puzzle Game?
Urre wrote:I think it'd be fun if it was a DarkPlaces "scratch content" speedmod, or even turtlemod. You'd get some scratch-made content, a small codebase, some code examples, and a theme which wouldn't necessarily be limited to FPS games.
Too advanced and ambitious?
Not limiting it to FPS games is a great way to get creativity going.
Best Quake Puzzle Game?
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