A non-static Func_Illusionary (so it can be alpha-ed)

Discuss programming in the QuakeC language.
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Baker
Posts: 3666
Joined: Tue Mar 14, 2006 5:15 am

A non-static Func_Illusionary (so it can be alpha-ed)

Post by Baker »

I want to play around with making a func_illusionary with alpha transparency.

But it seems that these entities are turned into static entities and it is my understanding they can't have attributes like alpha (or even be triggered or removed?)

Is there a way to make something like func_wall that the player can walk through?
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