A non-static Func_Illusionary (so it can be alpha-ed)
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A non-static Func_Illusionary (so it can be alpha-ed)
I want to play around with making a func_illusionary with alpha transparency.
But it seems that these entities are turned into static entities and it is my understanding they can't have attributes like alpha (or even be triggered or removed?)
Is there a way to make something like func_wall that the player can walk through?
But it seems that these entities are turned into static entities and it is my understanding they can't have attributes like alpha (or even be triggered or removed?)
Is there a way to make something like func_wall that the player can walk through?
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Baker - Posts: 3666
- Joined: Tue Mar 14, 2006 5:15 am
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