Stick-Physics
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Urre wrote:Mauve: I have many ideas for joint limits, but I can admit they're tough. The best idea I've had so far, is limiting by the use of planes which are attached to particles. I can see it working! Also, 90 entities is nothing for DP
I was trying to create a new type of "stick" to act as joint limits, but i just couldn't get it even remotely working. My grasp of the underlying code just wasn't good enough.
Apathy Now!
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MauveBib - Posts: 634
- Joined: Thu Nov 04, 2004 1:22 am
It lives!
See here, and weep. Weep the tears of happiness!
Huge thanks to tZork from the Nexuiz community for taking his evening off and helping me debug! Turned out to be the ol'
Quite embarrassing really. LordHavoc looked at me and went all
Looks like an interesting future for physics in DP based mods!
Release will come soonish
See here, and weep. Weep the tears of happiness!
Huge thanks to tZork from the Nexuiz community for taking his evening off and helping me debug! Turned out to be the ol'
- Code: Select all
self.angles_x = self.angles_x*-1;
Quite embarrassing really. LordHavoc looked at me and went all
Looks like an interesting future for physics in DP based mods!
Release will come soonish
I was once a Quake modder
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Urre - Posts: 1109
- Joined: Fri Nov 05, 2004 2:36 am
- Location: Moon
Urre wrote:It lives!
See here, and weep. Weep the tears of happiness!
Huge thanks to tZork from the Nexuiz community for taking his evening off and helping me debug! Turned out to be the ol'
- Code: Select all
self.angles_x = self.angles_x*-1;
Quite embarrassing really. LordHavoc looked at me and went all
Looks like an interesting future for physics in DP based mods!
Release will come soonish
Purely awesome work.
Just wondering; does this work in vanilla Quake? If not, can it be incorporated into the engine code with little hassle?
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Downsider - Posts: 621
- Joined: Tue Sep 16, 2008 1:35 am
downsiders a pretty good coder, hes making a custom engine for the halo : solitude mod out of kuroks engine, hes also doing most of the qc coding
i think as long as it has to do with coding and not content creation he shouldnt have a problem making an engine that can support anything that DP does. 
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ceriux - Posts: 2223
- Joined: Sat Sep 06, 2008 3:30 pm
- Location: Indiana, USA
ceriux wrote:downsiders a pretty good coder, hes making a custom engine for the halo : solitude mod out of kuroks engine, hes also doing most of the qc codingi think as long as it has to do with coding and not content creation he shouldnt have a problem making an engine that can support anything that DP does.
Really doubtful that I could have added all the features that Darkplaces does.
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Downsider - Posts: 621
- Joined: Tue Sep 16, 2008 1:35 am
kickASS! Quake has many many box like box things that need to behave to the likes of boxes. Can't wait to see this on gibs/weapons etc. 
Benjamin Darling
http://www.bendarling.net/
Reflex - In development competitive arena fps combining modern tech with the speed, precision and freedom of 90's shooters.
http://www.reflexfps.net/
http://www.bendarling.net/
Reflex - In development competitive arena fps combining modern tech with the speed, precision and freedom of 90's shooters.
http://www.reflexfps.net/
- Electro
- Posts: 312
- Joined: Wed Dec 29, 2004 11:25 pm
- Location: Brisbane, Australia
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