Stick-Physics

Discuss programming in the QuakeC language.
MeTcHsteekle
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Location: its a secret

Post by MeTcHsteekle »

stick + sagdoll = :!: :shock: :?: :idea:
bah
Urre
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Post by Urre »

It doesn't quite work that way. This is however capable of making real ragdolls, once you add a couple of features.
I was once a Quake modder
Downsider
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Joined: Tue Sep 16, 2008 1:35 am

Post by Downsider »

How many stick simulations do you use for a box and how many entities are required for a single box?
Urre
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Post by Urre »

The first post in this thread answers your question(s)
I was once a Quake modder
Downsider
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Post by Downsider »

Urre wrote:The first post in this thread answers your question(s)
Sorry :oops:
MauveBib
Posts: 634
Joined: Thu Nov 04, 2004 1:22 am

Post by MauveBib »

Urre wrote:Turned out to be the ol'

Code: Select all

self.angles_x = self.angles_x*-1;
Quite embarrassing really. LordHavoc looked at me and went all :roll:
That's hillarious. God knows how many times I've come a cropper of that piece of Quake legacy insanity.

Fantastic to see it's back in action, and I can't wait to get my hands on it :)
Apathy Now!
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