Stick-Physics
I was trying to create a new type of "stick" to act as joint limits, but i just couldn't get it even remotely working. My grasp of the underlying code just wasn't good enough.Urre wrote: Mauve: I have many ideas for joint limits, but I can admit they're tough. The best idea I've had so far, is limiting by the use of planes which are attached to particles. I can see it working! Also, 90 entities is nothing for DP
Apathy Now!
It lives!
See here, and weep. Weep the tears of happiness!
Huge thanks to tZork from the Nexuiz community for taking his evening off and helping me debug! Turned out to be the ol'
Quite embarrassing really. LordHavoc looked at me and went all :roll:
Looks like an interesting future for physics in DP based mods!
Release will come soonish
See here, and weep. Weep the tears of happiness!
Huge thanks to tZork from the Nexuiz community for taking his evening off and helping me debug! Turned out to be the ol'
Code: Select all
self.angles_x = self.angles_x*-1;
Looks like an interesting future for physics in DP based mods!
Release will come soonish
I was once a Quake modder
Purely awesome work.Urre wrote:It lives!
See here, and weep. Weep the tears of happiness!
Huge thanks to tZork from the Nexuiz community for taking his evening off and helping me debug! Turned out to be the ol'
Quite embarrassing really. LordHavoc looked at me and went all :roll:Code: Select all
self.angles_x = self.angles_x*-1;
Looks like an interesting future for physics in DP based mods!
Release will come soonish
Just wondering; does this work in vanilla Quake? If not, can it be incorporated into the engine code with little hassle?
Really doubtful that I could have added all the features that Darkplaces does.ceriux wrote:downsiders a pretty good coder, hes making a custom engine for the halo : solitude mod out of kuroks engine, hes also doing most of the qc coding i think as long as it has to do with coding and not content creation he shouldnt have a problem making an engine that can support anything that DP does.
kickASS! Quake has many many box like box things that need to behave to the likes of boxes. Can't wait to see this on gibs/weapons etc.
Benjamin Darling
http://www.bendarling.net/
Reflex - In development competitive arena fps combining modern tech with the speed, precision and freedom of 90's shooters.
http://www.reflexfps.net/
http://www.bendarling.net/
Reflex - In development competitive arena fps combining modern tech with the speed, precision and freedom of 90's shooters.
http://www.reflexfps.net/