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Model position in relation to player

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Postby vicious1988 » Tue Oct 14, 2008 2:03 am

Ya, GLQuake can't show fullbright. I switched my hearts and item menu into full bright colors, which does look better, also fixed the down-convert texture anomalies.

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Image
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Postby ceriux » Tue Oct 14, 2008 2:10 am

can i please make you a better sword please?
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Postby vicious1988 » Tue Oct 14, 2008 2:33 am

Aw, but I'm so proud of my modified axe vertices sword. Have at it.
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Postby ceriux » Tue Oct 14, 2008 2:35 am

oh and btw full bright colors on a model glowing.

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u have a concept for your sword?
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Postby MeTcHsteekle » Tue Oct 14, 2008 2:49 am

im not so sure those were on purpose, looks like when the model was converted from q3 the closest thing to those colors were full brights

these are fullbrights in win quake

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Image

the last picture has a model converted from doom 3, was originally in the wrassen' mod, but the guy said you could use them ;}
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Postby vicious1988 » Tue Oct 14, 2008 2:55 am

Concept for me tends to be more idea than art, so I've got nothing drawn up. I was thinking of having a couple swords that could be equipped, as is the case with the games since OoT. And naturally the Master Sword has to be one of them.
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Postby ceriux » Tue Oct 14, 2008 3:00 am

WIP after a few minutes :D

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Postby vicious1988 » Tue Oct 14, 2008 4:14 am

Awesome, I just wish Q1 had a joint system. You can accomplish so much with them.

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Postby ceriux » Tue Oct 14, 2008 5:28 am

lol is that a link with a ak? lol
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Postby vicious1988 » Tue Oct 14, 2008 3:42 pm

Ya, I did that about a year ago. That engine was such a pain to work with though. All it is when you download it is the renderer w/ various model support and ODE. Had to code just about everything from scratch.
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Postby MeTcHsteekle » Tue Oct 14, 2008 4:11 pm

well you could try this

http://qexpo.tastyspleen.net/booth.php?id=87&page=353

but

its code for quake world, and i don't know how compatible it is for normal quake :?
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Postby Spike » Tue Oct 14, 2008 11:34 pm

MeTcHsteekle wrote:its code for quake world, and i don't know how compatible it is for normal quake :?


ZQ_VWEP...

It isn't. Not at all.
Doesn't even work with FTE for that matter. :P
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Postby ceriux » Tue Oct 14, 2008 11:37 pm

oh i just gotta texture ur sword, you will have to do your axe vert hack again.

are you going for a cartoon style for your zelda mod?
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Postby vicious1988 » Wed Oct 15, 2008 11:38 am

I didn't care for the style in wind waker. Just doesn't look like Zelda. I guess oot or tp style would be good.

I probably won't be able to post for a day or two since my internet is down. I think someone forgot to pay the bill. :(
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Postby Spirit » Wed Oct 15, 2008 11:44 am

vicious1988 wrote:Ya, GLQuake can't show fullbright.
A few GL engines can. At least Fitzquake, DP, Joequake, Qrack and QMB.
Improve Quaddicted, send me a pull request: https://github.com/SpiritQuaddicted/Quaddicted-reviews
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