Model position in relation to player
Moderator: InsideQC Admins
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Ya, GLQuake can't show fullbright. I switched my hearts and item menu into full bright colors, which does look better, also fixed the down-convert texture anomalies.


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vicious1988 - Posts: 16
- Joined: Sun Oct 12, 2008 10:14 pm
im not so sure those were on purpose, looks like when the model was converted from q3 the closest thing to those colors were full brights
these are fullbrights in win quake
the last picture has a model converted from doom 3, was originally in the wrassen' mod, but the guy said you could use them ;}
these are fullbrights in win quake
the last picture has a model converted from doom 3, was originally in the wrassen' mod, but the guy said you could use them ;}
bah
- MeTcHsteekle
- Posts: 399
- Joined: Thu May 15, 2008 10:46 pm
- Location: its a secret
Concept for me tends to be more idea than art, so I've got nothing drawn up. I was thinking of having a couple swords that could be equipped, as is the case with the games since OoT. And naturally the Master Sword has to be one of them.
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vicious1988 - Posts: 16
- Joined: Sun Oct 12, 2008 10:14 pm
Ya, I did that about a year ago. That engine was such a pain to work with though. All it is when you download it is the renderer w/ various model support and ODE. Had to code just about everything from scratch.
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vicious1988 - Posts: 16
- Joined: Sun Oct 12, 2008 10:14 pm
well you could try this
http://qexpo.tastyspleen.net/booth.php?id=87&page=353
but
its code for quake world, and i don't know how compatible it is for normal quake
http://qexpo.tastyspleen.net/booth.php?id=87&page=353
but
its code for quake world, and i don't know how compatible it is for normal quake
bah
- MeTcHsteekle
- Posts: 399
- Joined: Thu May 15, 2008 10:46 pm
- Location: its a secret
MeTcHsteekle wrote:its code for quake world, and i don't know how compatible it is for normal quake :?
ZQ_VWEP...
It isn't. Not at all.
Doesn't even work with FTE for that matter. :P
- Spike
- Posts: 2892
- Joined: Fri Nov 05, 2004 3:12 am
- Location: UK
I didn't care for the style in wind waker. Just doesn't look like Zelda. I guess oot or tp style would be good.
I probably won't be able to post for a day or two since my internet is down. I think someone forgot to pay the bill.
I probably won't be able to post for a day or two since my internet is down. I think someone forgot to pay the bill.
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vicious1988 - Posts: 16
- Joined: Sun Oct 12, 2008 10:14 pm
A few GL engines can. At least Fitzquake, DP, Joequake, Qrack and QMB.vicious1988 wrote:Ya, GLQuake can't show fullbright.
Improve Quaddicted, send me a pull request: https://github.com/SpiritQuaddicted/Quaddicted-reviews
- Spirit
- Posts: 1031
- Joined: Sat Nov 20, 2004 9:00 pm
33 posts
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