DP glow_color, glow_size and glow_trail doesn't work
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DP glow_color, glow_size and glow_trail doesn't work
Hi, I'm trying to put custom glows and trails in projectiles, but it doesn't work. Why?
I added a laser blaster to my mod, and instead of using EF_DIMLIGHT I want to make yellow glow and trail for the laser, I used the following:
And it doesn't work. Any help will be appreciated.
Thanks!
I added a laser blaster to my mod, and instead of using EF_DIMLIGHT I want to make yellow glow and trail for the laser, I used the following:
- Code: Select all
laser = spawn ();
...
laser.glow_color = 111;
laser.glow_size = 256;
laser.glow_trail = TRUE;
And it doesn't work. Any help will be appreciated.
Thanks!
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Orion - Posts: 476
- Joined: Fri Jan 12, 2007 6:32 pm
- Location: Brazil
Yes, I have the dynamic lights turned on, I just checked the configs.
I tried to turn on RT world but that didn't work.
Also, .alpha float isn't making the entity transparent.
Here are 3 screenshots, the first shows the laser with no yellow glow and the 2nd and 3rd shows no alpha in the tiny laser explosion and rocket explosion (I'm using 3d models for explosions, not 2d sprites).




I tried to turn on RT world but that didn't work.
Also, .alpha float isn't making the entity transparent.
Here are 3 screenshots, the first shows the laser with no yellow glow and the 2nd and 3rd shows no alpha in the tiny laser explosion and rocket explosion (I'm using 3d models for explosions, not 2d sprites).




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Orion - Posts: 476
- Joined: Fri Jan 12, 2007 6:32 pm
- Location: Brazil
huh? try and older version of dp see if the issue still persists it could be an engine issue. because iv noticed a couple small effects such as sprites showing up with certain things dont work in some of my codes when it does work in another engine.
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ceriux - Posts: 2223
- Joined: Sat Sep 06, 2008 3:30 pm
- Location: Indiana, USA
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