Question about setattachment()
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Question about setattachment()
Hi, I have no time to test that yet, and I want to make the players to have viewable weapons without hacks (like setting the player model to another one holding a specified weapon), as I made w_axe to w_light models, without animation.
As I read in dpextensions.qc, it says that the weapon fits perfectly with the player's frames... And I think I need to name a tag for his right arm in the player's model, but I don't know how to do that.
If I attach the weapon just to origin and angles (tag ""), I think the weapon won't be "animated", I mean, won't move with his arms, will be stuck in the middle of his body.
Also, I removed the muzzleflash, axe and gun from the original player model in order to use the viewable weapons.
Any help will be appreciated.
As I read in dpextensions.qc, it says that the weapon fits perfectly with the player's frames... And I think I need to name a tag for his right arm in the player's model, but I don't know how to do that.
If I attach the weapon just to origin and angles (tag ""), I think the weapon won't be "animated", I mean, won't move with his arms, will be stuck in the middle of his body.
Also, I removed the muzzleflash, axe and gun from the original player model in order to use the viewable weapons.
Any help will be appreciated.
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Orion - Posts: 476
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You may need to do the Q2 or Q3 models format, or something else that supports tags/bones.
When my computer inevitably explodes and kills me, my cat inherits everything I own. He may be the only one capable of continuing my work.
- Wazat
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