DarkPlaces effectinfo covered!
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DarkPlaces effectinfo covered!
Not directly QC related, but very close. Electro compiled a list of all the properties and fields of the effectinfo.txt file, and here goes, together with comments:
EDIT: Electro put it in a easier to read file
EDIT: Electro put it in a easier to read file
I was once a Quake modder
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Urre - Posts: 1109
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Re: DarkPlaces effectinfo covered!
Urre wrote:EDIT: Electro put it in a easier to read file
Thank you very much! I'm going to put it to good use.
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Chip - Posts: 575
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MauveBib wrote:haze wrote:so has anyone ever made new particle effects for DP?
Yep. My Squad AI Thing has new dp particle effects for smoke and stuff.
Sweet. can i see em?
funny.. i didnt expect people to reply at 3am lol.
It Takes A Tough Man To Make A Tender Rocketjump
- haze
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heyyyyyyyyy thats what im talkin about! those are awesomerist
soo how do i go about replacing the defaults with yours... i dont see effectinfo.txt anywhere
[edit] oh dont tell me i have to download the source, make my changes, then compile???
soo how do i go about replacing the defaults with yours... i dont see effectinfo.txt anywhere
[edit] oh dont tell me i have to download the source, make my changes, then compile???
It Takes A Tough Man To Make A Tender Rocketjump
- haze
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I would really love to have a "Quake" effectinfo.txt that makes especially the explosion and rocket trail particles look like Quake. I am too stupid to make it myself.
Improve Quaddicted, send me a pull request: https://github.com/SpiritQuaddicted/Quaddicted-reviews
- Spirit
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MauveBib wrote:DP has builtin effects which are overridden if you add a file called effectsinfo.txt to the mod directory. It doesn't have a file by default, but download one and stick it in there and it'll work.
AHh.. now we're getting somewhere.. Any idea where i can Download one, or maybe someone willing to post their custom effectsinfo here? wink wink nudge nudge
It Takes A Tough Man To Make A Tender Rocketjump
- haze
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I checked out the effectinfo.txt and it's pretty cool! Does add a nice visual change.
Though, I have looked over Electro's list of properties and fields for the effectinfo.txt file... and it all makes sense to me... I just don't understand why there are three TE_GUNSHOT effects or why there are two TE_SPIKE effects inside of effectinfo.txt.
Also, how many effects can I place into effectinfo.txt?
Though, I have looked over Electro's list of properties and fields for the effectinfo.txt file... and it all makes sense to me... I just don't understand why there are three TE_GUNSHOT effects or why there are two TE_SPIKE effects inside of effectinfo.txt.
Also, how many effects can I place into effectinfo.txt?
Good God! You shot my leg off!
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Junrall - Posts: 191
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Junrall wrote:I checked out the effectinfo.txt and it's pretty cool! Does add a nice visual change.
Though, I have looked over Electro's list of properties and fields for the effectinfo.txt file... and it all makes sense to me... I just don't understand why there are three TE_GUNSHOT effects or why there are two TE_SPIKE effects inside of effectinfo.txt.
Also, how many effects can I place into effectinfo.txt?
Well, I for one, created a new fire effect. The fire had 3 TE_FIRE phases: the fire, the smoke and the sparks.
Look at "type" and you'll see what I mean. You'll see several types for the same effect: smoke, static, snow, spark, etc.
Here's my example of fire as seen in this movie http://vimeo.com/6994514
- Code: Select all
// Fire
effect TE_FOC
count 10
type static
tex 11 11
size 6 34
sizeincrease -10
alpha 0 512 300
originoffset 0 0 0
originjitter 30 30 30
//velocityoffset 0 0 5
airfriction 4
bounce 0
velocityjitter 0 0 0
velocitymultiplier 1100.01
gravity -0.5
notunderwater
color 0x6f0f00 0xe3974f
lightradius 205
lightradiusfade 215
//lightcolor 4 2 0.5
lightshadow 100
// Fire Smoke Addon
effect TE_FOC
count 2
type smoke
tex 0 8
color 0x303030 0x303030
size 6 10
sizeincrease 20
alpha 0 256 80
originoffset 0 0 80
originjitter 20 20 20
//velocityoffset 0 0 5
airfriction 5
bounce 0
velocityjitter 0 0 0
//velocitymultiplier 100.01
gravity -0.7
notunderwater
// Fire Sparks Addon
effect TE_FOC
count 400
type snow
color 0x8f4333 0xfced00
size 0.15 0.20
sizeincrease -0.04
alpha 150 256 256
originoffset 0 0 80
originjitter 20 20 20
airfriction 5
bounce 0
velocityjitter 180 180 360
velocitymultiplier 2.2
gravity -0.7
notunderwater
P.S. FOC means FIRE in Romanian.
Last edited by Chip on Fri Apr 09, 2010 11:48 pm, edited 2 times in total.
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Chip - Posts: 575
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