SuperTraceWalk updated!
Moderator: InsideQC Admins
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SuperTraceWalk updated!
Here you go, an update to SuperTraceWalk, the ever awesome derivate of TraceWalk testing, with lots of useful updates. Here's straight outta the readme:
Have fun and enjoy!
- Code: Select all
Update 7/6/2008: Updated with the following features:
- Time limited calculation! Significantly increases performance
- No airborne stairstepping to match Quakes behavior
- Better goal matching, with option to use old behavior
- Supports regular SV_PlayerPhysics without modification
- Swimming!
Optional features supported when uncommented:
= Quakes WaterMove to match water friction speeds better
= CheckWaterJump to jump out of water
= Windtunnels (NOTE: use at own risk, as PUSH_ONCE is not supported. Then again, I've never seen a Quake map use that)
Have fun and enjoy!
I was once a Quake modder
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Urre - Posts: 1109
- Joined: Fri Nov 05, 2004 2:36 am
- Location: Moon
Hell yeah, the godsend for bot development
Nice work dude (assuming it all works! HEHE)
Nice work dude (assuming it all works! HEHE)
Benjamin Darling
http://www.bendarling.net/
Reflex - In development competitive arena fps combining modern tech with the speed, precision and freedom of 90's shooters.
http://www.reflexfps.net/
http://www.bendarling.net/
Reflex - In development competitive arena fps combining modern tech with the speed, precision and freedom of 90's shooters.
http://www.reflexfps.net/
- Electro
- Posts: 312
- Joined: Wed Dec 29, 2004 11:25 pm
- Location: Brisbane, Australia
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Error - InsideQC Staff
- Posts: 865
- Joined: Fri Nov 05, 2004 5:15 am
- Location: VA, USA
I really should have made the client in the example mod use the physics used by STW only to demonstrate how accurate it is, but wanted to make a release instead of hacking that in. Can be done without hacks ofcourse, if you modify SV_PlayerPhysics, which I didn't want to do for the sake of plugin-ness. I use this sort of qc physics for all my FPS games made in DP.
I was once a Quake modder
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Urre - Posts: 1109
- Joined: Fri Nov 05, 2004 2:36 am
- Location: Moon
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