Coloured Text?
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Coloured Text?
Is it possible to print a message with some other colour than white? Like this: You got an Automatic Needle SMG with Poison Needles
zbang!
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jim - Posts: 599
- Joined: Fri Aug 05, 2005 2:35 pm
- Location: In The Sun
^1like ^2this ^3in ^4darkplaces ^5or ^6fte.
alternativly in any engine (charset willing), you can add 128 to every char's value to get it in red (hex editor?).
(in fteqcc you can use \s to set the rest of that string to be red)
alternativly in any engine (charset willing), you can add 128 to every char's value to get it in red (hex editor?).
(in fteqcc you can use \s to set the rest of that string to be red)
- Spike
- Posts: 2892
- Joined: Fri Nov 05, 2004 3:12 am
- Location: UK
Thanks, I think the ^# number method is better. Looks like it's just 10 colours? Just good, I don't have to try out hundreds of numbers to find out what's the correct...
Here's a list of them:
^1 = red
^2 = green
^3 = yellow
^4 = blue
^5 = turquise
^6 = purple
^7 = white
^8 = light grey
^9 = dark grey
^0 = black
Here's a list of them:
^1 = red
^2 = green
^3 = yellow
^4 = blue
^5 = turquise
^6 = purple
^7 = white
^8 = light grey
^9 = dark grey
^0 = black
zbang!
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jim - Posts: 599
- Joined: Fri Aug 05, 2005 2:35 pm
- Location: In The Sun
is it possible to make in a standard gl quake engine blue and red text without modifing the conchars?
- Stealth Kill
- Posts: 83
- Joined: Fri Dec 29, 2006 12:34 pm
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