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InsideQC Forums • View topic - multi_manager in Quake

multi_manager in Quake

Discuss programming in the QuakeC language.

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multi_manager in Quake

Postby Max_Salivan » Wed Aug 14, 2019 10:31 pm

Hello all.
I have a question)
How to make multi_manager,that can parse variables from it?
or how to make quake engines do register any unknown fields?
or maybe a tutorial how to add _fullspawndata in "your custom quake engine"?

and what the extension that sticks all property data into the .netname field ?
Sorry for my english :)
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Re: multi_manager in Quake

Postby toneddu2000 » Wed Aug 28, 2019 7:49 am

- my first commercial game, made with FTEQW game engine
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Re: multi_manager in Quake

Postby frag.machine » Thu Aug 29, 2019 6:12 pm

I know FrikaC made a cgi-bin version of the quakec interpreter once and wrote part of his website in QuakeC :) (LordHavoc)
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Re: multi_manager in Quake

Postby Max_Salivan » Sat Aug 31, 2019 8:43 pm

i think,you doesnt know,how its works

Everyone know what map entity has key and value
so
We can create QuakeC variable for axample ".float something" and use it on map entity
its will be like
"key" "something"
"value" "0"

but multi_manager can have any key,and its registering in GoldSrc engine

what does its looks like
"classname" "multi_manager"
"targetname" "start_titles"
"train" "3"
"fade_in" "0"
"origin" "2816 2624 704"
}
"train,fade_in are targets,values are wait for targets
in multi_manager all keys are targets
you can do something like this in quake,but i want this function compatible with hl maps)
but this way is hackish
you must rewrite entity like this
"classname" "multi_manager"
"targetname" "start_titles"
"target1" "train"
"wait1" "3"
"target2" "fade_in"
"wait2" "0"
"origin" "2816 2624 704"
}
i think you got my message with this or not:)
in FTE, _fullspawndata is best feature for this,you can parse keys for multi_manager
i can show code,that can use 16 targets in original QC,if you are interested
Sorry for my english :)
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Re: multi_manager in Quake

Postby frag.machine » Sun Sep 01, 2019 8:36 pm

I know FrikaC made a cgi-bin version of the quakec interpreter once and wrote part of his website in QuakeC :) (LordHavoc)
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Re: multi_manager in Quake

Postby Spike » Sun Sep 01, 2019 10:45 pm

.
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Re: multi_manager in Quake

Postby Max_Salivan » Mon Sep 02, 2019 5:22 pm

pr_globals[PR_FindGlobal("__fullspawndata")->ofs]._int = pointertobuffer - pr_strings;
this is really can help me,but i am not a true engine coder,its pseudocode?

so,how i can use it,there is no PR_FindGlobal in glquake, just ED_FindGlobal
Sorry for my english :)
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Re: multi_manager in Quake

Postby Spike » Mon Sep 02, 2019 6:40 pm

so use that then.

the code I typed was from memory. My memory sucks, but it should point you in the right direction.
.
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