big enemies physics problems

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big enemies physics problems

Postby Nahuel » Mon Feb 18, 2019 2:36 pm

well, I have noticed that the enemies with bbox sizes bigger than to the quake size of the player (-16 -16 -24,16 16 32), have a lot of trouble getting down-high stairs and often get stuck on the map.the solution would be simply to resize them to the player's size at max. but that's not what I want.. I'm using q3bsp so q1bsp hulls are not a problem. There is some way to make the big bboxes in enemies work with the same physics for smaller bboxes (like player size for example) . I am working in darkplaces :D if that requires engine changes, what are the steps to follow?
Thank you very much
hi, I am nahuel, I love quake and qc.
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