Untitled RPG Project
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Re: Untitled RPG Project
Respect.Error wrote:I'm trying to keep it all fresh and going. This is a project for my kids first, before everyone else.
Hope you'll have a great fun playing it!Error wrote: I'm aiming for a game that you can play with your kids or with some good friends. Fun for all ages.
I like the village. I think lighting will have a crucial aspect on this game. If you can port parallel cascaded shadow mapping and SSAO in dp, this game, with its minimal aspect, could be really neat!
Meadow Fun!! - my first commercial game, made with FTEQW game engine
- toneddu2000
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Re: Untitled RPG Project
Are you using tga textures or just regular quake textures?
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ceriux - Posts: 2223
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Re: Untitled RPG Project
can anyone explain to me how _sunlight and _sun_mangle work in mapping? could be useful...
Also, how about some cel-shading with black borders... possible in Darkplaces?
Also, how about some cel-shading with black borders... possible in Darkplaces?
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Error - InsideQC Staff
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Re: Untitled RPG Project
they are .png soo... no?
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Error - InsideQC Staff
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Re: Untitled RPG Project
For toon shader in quake3 shader I found this, but never tried. For "inking" world in netradiant you could use this
Regarding q3map_sun, I found this article interesting, but, honestly, talking about lightmaps in 2016, is quite...urm...embarassing!
Regarding q3map_sun, I found this article interesting, but, honestly, talking about lightmaps in 2016, is quite...urm...embarassing!
Meadow Fun!! - my first commercial game, made with FTEQW game engine
- toneddu2000
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Re: Untitled RPG Project
Two more hats:

Town with water fountain and cel-outlines:


Town with water fountain and cel-outlines:

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Error - InsideQC Staff
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Re: Untitled RPG Project
Just noticed some artifacting on the skull for the second hat. I'll have to fix that. Need some fantasy "hat" ideas. Can be armor, can be silly... anything?
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Error - InsideQC Staff
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Re: Untitled RPG Project
I already plan on a normal baseball cap, jester's cap, wizard's hat, double horned helmet (Viking style), single horned helmet (think rhino)...
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Error - InsideQC Staff
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Re: Untitled RPG Project
Like the cel outline, you could also add the shading described in that link I posted. It should add even more cartoony look
What about lighting? Will you use sunlight?
What about lighting? Will you use sunlight?
Meadow Fun!! - my first commercial game, made with FTEQW game engine
- toneddu2000
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Re: Untitled RPG Project
Based on the screenshots I suppose you're using the .mdl format, correct ? I could try to contribute with a couple hats. Send me one of the models you made.
For inspiration in silly hats ideas you ought to browse the TF2 trade area on Steam.
For inspiration in silly hats ideas you ought to browse the TF2 trade area on Steam.
I know FrikaC made a cgi-bin version of the quakec interpreter once and wrote part of his website in QuakeC
(LordHavoc)
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frag.machine - Posts: 2090
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Re: Untitled RPG Project
toneddu2000: I will give the shading a try. Map is q1bsp format. Does that shading and sunlight work in that format.
frag.machine: I can send you a hat model if you'd like. Any help is always appreciated. What's the preferred means of transfer?
frag.machine: I can send you a hat model if you'd like. Any help is always appreciated. What's the preferred means of transfer?
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Error - InsideQC Staff
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Re: Untitled RPG Project
hmm..not sure, but I guess notError wrote:Map is q1bsp format. Does that shading and sunlight work in that format.
Meadow Fun!! - my first commercial game, made with FTEQW game engine
- toneddu2000
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Re: Untitled RPG Project
Map is q1bsp as it's all I know and it suits my needs.
Models are mdl as it's all I know and it suits my needs. None of the hats have any animation and the skins are all solid colors. Simplistic. Detail is all done with the geometry.
Models are mdl as it's all I know and it suits my needs. None of the hats have any animation and the skins are all solid colors. Simplistic. Detail is all done with the geometry.
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Error - InsideQC Staff
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Re: Untitled RPG Project
Error wrote:frag.machine: I can send you a hat model if you'd like. Any help is always appreciated. What's the preferred means of transfer?
I sent a PM to you with my e-mail.
Are you attaching the hat to the entity using MOVETYPE_FOLLOW ?
I know FrikaC made a cgi-bin version of the quakec interpreter once and wrote part of his website in QuakeC
(LordHavoc)
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frag.machine - Posts: 2090
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Re: Untitled RPG Project
Yes, and the position and angle are set based on the player frame.
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Error - InsideQC Staff
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