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Untitled RPG Project

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Re: Untitled RPG Project

Postby toneddu2000 » Thu Dec 01, 2016 6:15 pm

Error wrote:I'm trying to keep it all fresh and going. This is a project for my kids first, before everyone else.
Respect.
Error wrote: I'm aiming for a game that you can play with your kids or with some good friends. Fun for all ages.
Hope you'll have a great fun playing it!

I like the village. I think lighting will have a crucial aspect on this game. If you can port parallel cascaded shadow mapping and SSAO in dp, this game, with its minimal aspect, could be really neat!
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Re: Untitled RPG Project

Postby ceriux » Thu Dec 01, 2016 6:33 pm

Are you using tga textures or just regular quake textures?
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Re: Untitled RPG Project

Postby Error » Thu Dec 01, 2016 6:35 pm

can anyone explain to me how _sunlight and _sun_mangle work in mapping? could be useful...

Also, how about some cel-shading with black borders... possible in Darkplaces?
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Re: Untitled RPG Project

Postby Error » Thu Dec 01, 2016 6:36 pm

they are .png soo... no?
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Re: Untitled RPG Project

Postby toneddu2000 » Thu Dec 01, 2016 7:10 pm

For toon shader in quake3 shader I found this, but never tried. For "inking" world in netradiant you could use this

Regarding q3map_sun, I found this article interesting, but, honestly, talking about lightmaps in 2016, is quite...urm...embarassing! :)
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Re: Untitled RPG Project

Postby Error » Fri Dec 02, 2016 5:19 pm

Two more hats:
Image

Town with water fountain and cel-outlines:
Image
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Re: Untitled RPG Project

Postby Error » Fri Dec 02, 2016 8:58 pm

Just noticed some artifacting on the skull for the second hat. I'll have to fix that. Need some fantasy "hat" ideas. Can be armor, can be silly... anything?
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Re: Untitled RPG Project

Postby Error » Fri Dec 02, 2016 11:32 pm

I already plan on a normal baseball cap, jester's cap, wizard's hat, double horned helmet (Viking style), single horned helmet (think rhino)...
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Re: Untitled RPG Project

Postby toneddu2000 » Sat Dec 03, 2016 2:05 pm

Like the cel outline, you could also add the shading described in that link I posted. It should add even more cartoony look
What about lighting? Will you use sunlight?
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Re: Untitled RPG Project

Postby frag.machine » Sat Dec 03, 2016 2:22 pm

Based on the screenshots I suppose you're using the .mdl format, correct ? I could try to contribute with a couple hats. Send me one of the models you made.

For inspiration in silly hats ideas you ought to browse the TF2 trade area on Steam.
I know FrikaC made a cgi-bin version of the quakec interpreter once and wrote part of his website in QuakeC :) (LordHavoc)
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Re: Untitled RPG Project

Postby Error » Sat Dec 03, 2016 2:37 pm

toneddu2000: I will give the shading a try. Map is q1bsp format. Does that shading and sunlight work in that format.

frag.machine: I can send you a hat model if you'd like. Any help is always appreciated. What's the preferred means of transfer?
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Re: Untitled RPG Project

Postby toneddu2000 » Sat Dec 03, 2016 2:54 pm

Error wrote:Map is q1bsp format. Does that shading and sunlight work in that format.
hmm..not sure, but I guess not
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Re: Untitled RPG Project

Postby Error » Sat Dec 03, 2016 6:57 pm

Map is q1bsp as it's all I know and it suits my needs.

Models are mdl as it's all I know and it suits my needs. None of the hats have any animation and the skins are all solid colors. Simplistic. Detail is all done with the geometry.
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Re: Untitled RPG Project

Postby frag.machine » Sat Dec 03, 2016 9:08 pm

Error wrote:frag.machine: I can send you a hat model if you'd like. Any help is always appreciated. What's the preferred means of transfer?


I sent a PM to you with my e-mail.
Are you attaching the hat to the entity using MOVETYPE_FOLLOW ?
I know FrikaC made a cgi-bin version of the quakec interpreter once and wrote part of his website in QuakeC :) (LordHavoc)
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Re: Untitled RPG Project

Postby Error » Sun Dec 04, 2016 2:38 am

Yes, and the position and angle are set based on the player frame.
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