Error wrote:I'm trying to keep it all fresh and going. This is a project for my kids first, before everyone else.
Respect.
Error wrote: I'm aiming for a game that you can play with your kids or with some good friends. Fun for all ages.
Hope you'll have a great fun playing it!
I like the village. I think lighting will have a crucial aspect on this game. If you can port parallel cascaded shadow mapping and SSAO in dp, this game, with its minimal aspect, could be really neat!
Meadow Fun!! - my first commercial game, made with FTEQW game engine
Just noticed some artifacting on the skull for the second hat. I'll have to fix that. Need some fantasy "hat" ideas. Can be armor, can be silly... anything?
Like the cel outline, you could also add the shading described in that link I posted. It should add even more cartoony look
What about lighting? Will you use sunlight?
Meadow Fun!! - my first commercial game, made with FTEQW game engine
Based on the screenshots I suppose you're using the .mdl format, correct ? I could try to contribute with a couple hats. Send me one of the models you made.
For inspiration in silly hats ideas you ought to browse the TF2 trade area on Steam.
I know FrikaC made a cgi-bin version of the quakec interpreter once and wrote part of his website in QuakeC (LordHavoc)
Map is q1bsp as it's all I know and it suits my needs.
Models are mdl as it's all I know and it suits my needs. None of the hats have any animation and the skins are all solid colors. Simplistic. Detail is all done with the geometry.