Untitled RPG Project

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toneddu2000
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Re: Untitled RPG Project

Post by toneddu2000 »

Error wrote:I'm trying to keep it all fresh and going. This is a project for my kids first, before everyone else.
Respect.
Error wrote: I'm aiming for a game that you can play with your kids or with some good friends. Fun for all ages.
Hope you'll have a great fun playing it!

I like the village. I think lighting will have a crucial aspect on this game. If you can port parallel cascaded shadow mapping and SSAO in dp, this game, with its minimal aspect, could be really neat!
Meadow Fun!! - my first commercial game, made with FTEQW game engine
ceriux
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Re: Untitled RPG Project

Post by ceriux »

Are you using tga textures or just regular quake textures?
Error
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Re: Untitled RPG Project

Post by Error »

can anyone explain to me how _sunlight and _sun_mangle work in mapping? could be useful...

Also, how about some cel-shading with black borders... possible in Darkplaces?
Error
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Re: Untitled RPG Project

Post by Error »

they are .png soo... no?
toneddu2000
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Re: Untitled RPG Project

Post by toneddu2000 »

For toon shader in quake3 shader I found this, but never tried. For "inking" world in netradiant you could use this

Regarding q3map_sun, I found this article interesting, but, honestly, talking about lightmaps in 2016, is quite...urm...embarassing! :)
Meadow Fun!! - my first commercial game, made with FTEQW game engine
Error
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Re: Untitled RPG Project

Post by Error »

Two more hats:
Image

Town with water fountain and cel-outlines:
Image
Error
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Re: Untitled RPG Project

Post by Error »

Just noticed some artifacting on the skull for the second hat. I'll have to fix that. Need some fantasy "hat" ideas. Can be armor, can be silly... anything?
Error
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Re: Untitled RPG Project

Post by Error »

I already plan on a normal baseball cap, jester's cap, wizard's hat, double horned helmet (Viking style), single horned helmet (think rhino)...
toneddu2000
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Re: Untitled RPG Project

Post by toneddu2000 »

Like the cel outline, you could also add the shading described in that link I posted. It should add even more cartoony look
What about lighting? Will you use sunlight?
Meadow Fun!! - my first commercial game, made with FTEQW game engine
frag.machine
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Re: Untitled RPG Project

Post by frag.machine »

Based on the screenshots I suppose you're using the .mdl format, correct ? I could try to contribute with a couple hats. Send me one of the models you made.

For inspiration in silly hats ideas you ought to browse the TF2 trade area on Steam.
I know FrikaC made a cgi-bin version of the quakec interpreter once and wrote part of his website in QuakeC :) (LordHavoc)
Error
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Re: Untitled RPG Project

Post by Error »

toneddu2000: I will give the shading a try. Map is q1bsp format. Does that shading and sunlight work in that format.

frag.machine: I can send you a hat model if you'd like. Any help is always appreciated. What's the preferred means of transfer?
toneddu2000
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Re: Untitled RPG Project

Post by toneddu2000 »

Error wrote:Map is q1bsp format. Does that shading and sunlight work in that format.
hmm..not sure, but I guess not
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Re: Untitled RPG Project

Post by Error »

Map is q1bsp as it's all I know and it suits my needs.

Models are mdl as it's all I know and it suits my needs. None of the hats have any animation and the skins are all solid colors. Simplistic. Detail is all done with the geometry.
frag.machine
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Re: Untitled RPG Project

Post by frag.machine »

Error wrote:frag.machine: I can send you a hat model if you'd like. Any help is always appreciated. What's the preferred means of transfer?
I sent a PM to you with my e-mail.
Are you attaching the hat to the entity using MOVETYPE_FOLLOW ?
I know FrikaC made a cgi-bin version of the quakec interpreter once and wrote part of his website in QuakeC :) (LordHavoc)
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Re: Untitled RPG Project

Post by Error »

Yes, and the position and angle are set based on the player frame.
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