[Darkplaces][WIP] Mighty Quake

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SusanMDK
Posts: 601
Joined: Fri Aug 05, 2005 2:35 pm
Location: In The Sun

Re: [Darkplaces][WIP] Mighty Quake

Post by SusanMDK »

Kind of reminds me of the style I was going for some time ago with my project. It's a good way to save time on skipping UV mapping and texturing. May need a some more details on the models then.

The head could also have some more roundness.
zbang!
ceriux
Posts: 2230
Joined: Sat Sep 06, 2008 3:30 pm
Location: Indiana, USA

Re: [Darkplaces][WIP] Mighty Quake

Post by ceriux »

so is this basically diablo with random maps?
leileilol
Posts: 2783
Joined: Fri Oct 15, 2004 3:23 am

Re: [Darkplaces][WIP] Mighty Quake

Post by leileilol »

>implies diablo didn't have random maps
i should not be here
frag.machine
Posts: 2126
Joined: Sat Nov 25, 2006 1:49 pm

Re: [Darkplaces][WIP] Mighty Quake

Post by frag.machine »

ceriux wrote:so is this basically diablo with random maps?
Except that Diablo had random maps. ;)
But unlike Diablo, this will also have random side quests, and parts of the main quest will also be randomly generated.
I know FrikaC made a cgi-bin version of the quakec interpreter once and wrote part of his website in QuakeC :) (LordHavoc)
ceriux
Posts: 2230
Joined: Sat Sep 06, 2008 3:30 pm
Location: Indiana, USA

Re: [Darkplaces][WIP] Mighty Quake

Post by ceriux »

i always thought diablos maps were premade and just loaded at random. guess you learn something new everyday.
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