[Darkplaces][WIP] Mighty Quake
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Re: [Darkplaces][WIP] Mighty Quake
Kind of reminds me of the style I was going for some time ago with my project. It's a good way to save time on skipping UV mapping and texturing. May need a some more details on the models then.
The head could also have some more roundness.
The head could also have some more roundness.
zbang!
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jim - Posts: 599
- Joined: Fri Aug 05, 2005 2:35 pm
- Location: In The Sun
Re: [Darkplaces][WIP] Mighty Quake
so is this basically diablo with random maps?
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ceriux - Posts: 2223
- Joined: Sat Sep 06, 2008 3:30 pm
- Location: Indiana, USA
Re: [Darkplaces][WIP] Mighty Quake
ceriux wrote:so is this basically diablo with random maps?
Except that Diablo had random maps.
But unlike Diablo, this will also have random side quests, and parts of the main quest will also be randomly generated.
I know FrikaC made a cgi-bin version of the quakec interpreter once and wrote part of his website in QuakeC
(LordHavoc)
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frag.machine - Posts: 2090
- Joined: Sat Nov 25, 2006 1:49 pm
Re: [Darkplaces][WIP] Mighty Quake
i always thought diablos maps were premade and just loaded at random. guess you learn something new everyday.
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ceriux - Posts: 2223
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- Location: Indiana, USA
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