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InsideQC Forums • View topic - [FTE][in production] Scout's Journey

[FTE][in production] Scout's Journey

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Re: [FTE][in production] Scout's Journey

Postby toneddu2000 » Sat Sep 27, 2014 12:15 am

Good luck gb! All the best. I had same problem when I switched to UDK from Darkplaces engine. I have developed a quite good knowledge of Unity and UDK platform. UE4 is too much young for me now, I'll let it "mature" a little more! :D
If you need some input just pm me. I anyway reccomend you Unity because its development learning curve is a breeze and I suggest you some extensions that could fit to your needs: PlayMaker, UFPS and ORK Framework (since, if I understood correctly, SJ will have a RPG soul). With a bunch of euros you can have a preconfigured game framework that just needs to be customized! :D
Best wishes!
- my first commercial game, made with FTEQW game engine
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Re: [FTE][in production] Scout's Journey

Postby Nahuel » Sat Sep 27, 2014 12:23 am

very sad news :( i was sure that Scout´s Journey was the most serious project based in quake engine. My best wishes for change of engine, you will do very well :)
hi, I am nahuel, I love quake and qc.
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Re: [FTE][in production] Scout's Journey

Postby Baker » Sat Sep 27, 2014 11:51 am

That's a shame but I read your blog and understand. :(
The night is young. How else can I annoy the world before sunsrise? 8) Inquisitive minds want to know ! And if they don't -- well like that ever has stopped me before ..
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Re: [FTE][in production] Scout's Journey

Postby Julius » Sat Sep 27, 2014 3:37 pm

Yep, support is an issue...

But before switching to a completely closed engine, have a look at Torque3D, which is pretty nice these days and fully open-source. The new Linux port works also and the outdoor level editor build right into the engine is great.
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Re: [FTE][in production] Scout's Journey

Postby motorsep » Sat Sep 27, 2014 4:21 pm

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Re: [FTE][in production] Scout's Journey

Postby Spirit » Sat Sep 27, 2014 5:43 pm

Would Blender Game Engine be an option? Blender is absolutely not a pet project.

edit: Nevermind, BGE will change, http://code.blender.org/index.php/2013/ ... nd-beyond/
Improve Quaddicted, send me a pull request: https://github.com/SpiritQuaddicted/Quaddicted-reviews
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Re: [FTE][in production] Scout's Journey

Postby Dr. Shadowborg » Sat Sep 27, 2014 6:55 pm

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