More screenshots are on the way soon guys!
I've spent most of today bringing more stuff over to Linux, it was great splitting everything up into seperate modules when we were on Windows and all comfy with Visual Studio but now it's ended up making it more of a pain, though this hasn't been a huge issue. While bringing most of our code to Linux has been pretty damn easy so far, I must admit, I wish there was more documentation for Linux (perhaps I'm looking in the wrong place?)
Either way our Platform library, Game and tools have been brought over which just leaves the engine. Honestly I'd think given another few days I could have all this up and running so that'll be pretty sweet!
Also we've certainly been having a large number of puzzles to solve with the engine as of late, I've been swooping down on a lot of bugs lately since I didn't want things to pile up and there's certainly some stuff which has me scratching my head. I'm sure we'll get them sorted soon but that's why we haven't had any other updates for a while, at least from me anyway since Eukos is always messing around with the game-code and adding new stuff (which often in-turn gives me even more things to sort out). We had planned on doing something commercial after OpenKatana but I think you'll probably see us throwing out quite a few small things after OpenKatana is released so we can get everything a bit more mature here and also help us develop ideas for our next project.
Anyway that's all I can report on for today! We'll throw some more screenshots and videos up soon.