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[FTEQW][REL] Regain Power

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[FTEQW][REL] Regain Power

Postby Shpuld » Mon Dec 03, 2018 7:31 pm

I feel like I'm hogging up this sub-forum with all these Ludum Dare Entries.

Regain Power is my entry for the Ludum Dare 43 Compo, which means it was made by myself in 48 hours. I used my own empty template for FTEQW + my brand new work in progress ui library called SUI. I will try to get these out in a nice package soon.

Video: https://www.youtube.com/watch?v=HnklXmZTQno

Get the game here: https://shp.itch.io/regain-power

(Copy pasted description)

First person adventure platforming game where you must collect missing batteries for your space ship. You are forced to sacrifice living things to gain gold and to gain more useful items.

The challenge of the game is the island itself, you must find creative ways to explore it further and master movement with platforming and grappling hooks.

How to play:

- Launch the executable (if Linux version fails to launch, try it with parameter -nooss )
- Change controls, audio or video settings in-game
- Use in-game Help in-game if you’re confused

The game was made using:

- FTEQW Engine
- Blender (3D modeling and texture painting)
- GIMP (Textures)
- Trenchbroom Level Editor (The Island)
- Wally (Textures)
- Audacity (Sounds)
- SunVox (Music)

The source code is included in all downloads under MIT license, to compile you need to use FTEQCC, an advanced QuakeC compiler.

Screenshots:
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Re: [FTEQW][REL] Regain Power

Postby Spirit » Mon Dec 03, 2018 9:16 pm

I really enjoyed this. Especially figuring out what to do (I did not read the help text until much later). 3/4 secrets without sacrificing anything cute!
Improve Quaddicted, send me a pull request: https://github.com/SpiritQuaddicted/Quaddicted-reviews
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Re: [FTEQW][REL] Regain Power

Postby frag.machine » Tue Dec 04, 2018 7:15 pm

Shpuld wrote:I feel like I'm hogging up this sub-forum with all these Ludum Dare Entries.


You're kidding, right ? Keep them coming, I say!

Loved the idea, and from what I saw in the video the game looks quite complete and polished to something done in 48 hours.
I know FrikaC made a cgi-bin version of the quakec interpreter once and wrote part of his website in QuakeC :) (LordHavoc)
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Re: [FTEQW][REL] Regain Power

Postby Shpuld » Mon Dec 31, 2018 11:33 pm

So the results of the rating for LD43 are out and I'm very happy to see my game get into top 10 of the overall category!

Overall: 7th (4.231 average from 28 ratings)
Fun: 11th (4.173 average from 28 ratings)
Innovation: 141st (3.481 average from 28 ratings)
Theme: 258th (3.462 average from 28 ratings)
Graphics: 38th (4.173 average from 28 ratings)
Audio: 32nd (3.9 average from 27 ratings)
Humor: 127th (3.25 average from 26 ratings)
Mood: 42nd (3.904 average from 28 ratings)
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Re: [FTEQW][REL] Regain Power

Postby Spirit » Fri Jan 11, 2019 6:28 pm

Well deserved!
Improve Quaddicted, send me a pull request: https://github.com/SpiritQuaddicted/Quaddicted-reviews
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Re: [FTEQW][REL] Regain Power

Postby frag.machine » Mon Jan 14, 2019 6:41 pm

Spirit wrote:Well deserved!

Indeed. Congratulations shpuld!
I know FrikaC made a cgi-bin version of the quakec interpreter once and wrote part of his website in QuakeC :) (LordHavoc)
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Re: [FTEQW][REL] Regain Power

Postby toneddu2000 » Mon Jan 14, 2019 7:27 pm

How could I have missed it?!? Soo cool design, Shpuld! I love the style of the island. I'll definately play it!
Great work as always!
Meadow Fun!! - my first commercial game, made with FTEQW game engine
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Re: [FTEQW][REL] Regain Power

Postby Shpuld » Tue Jan 15, 2019 2:46 pm

Thanks guys!! I'm happy how it turned out, good practice for mapping as well (something I usually never liked).
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