Tutorial: Advanced Networking and Local Prediction
Posted: Sat Mar 04, 2017 7:49 pm
I'm just hotlinking this here because I suck at bbcode
https://icculus.org/~marco/quakec/csqc/prediction
This is for FTE QuakeWorld, no idea if Darkplaces users even have to worry about this sort of stuff.
This tackles the problem of having to do prediction of the local player yourself when overwriting the physics/networking of the player entity. For a long time this was a thing that FTEQW developers have tried to avoid doing... so here it is.
https://icculus.org/~marco/quakec/csqc/prediction
This is for FTE QuakeWorld, no idea if Darkplaces users even have to worry about this sort of stuff.
This tackles the problem of having to do prediction of the local player yourself when overwriting the physics/networking of the player entity. For a long time this was a thing that FTEQW developers have tried to avoid doing... so here it is.