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InsideQC Forums • View topic - [SOLVED] FTEQW and ode - physics objects are slow

[SOLVED] FTEQW and ode - physics objects are slow

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[SOLVED] FTEQW and ode - physics objects are slow

Postby toneddu2000 » Mon Nov 17, 2014 3:44 pm

Last edited by toneddu2000 on Wed Nov 19, 2014 4:03 pm, edited 1 time in total.
- my first commercial game, made with FTEQW game engine
toneddu2000
 
Posts: 1395
Joined: Tue Feb 24, 2009 4:39 pm
Location: Italy

Re: FTEQW and ode - physics objects are slow

Postby toneddu2000 » Mon Nov 17, 2014 5:41 pm

Sorry guys, I just now discovered I put this thread in the wrong section. I'm so obsessed with CSQC that I can't think of anything else! :lol:
Could please an administrator relocate it in the Engine section?
Thanks and sorry again
- my first commercial game, made with FTEQW game engine
toneddu2000
 
Posts: 1395
Joined: Tue Feb 24, 2009 4:39 pm
Location: Italy

Re: FTEQW and ode - physics objects are slow

Postby Max_Salivan » Mon Nov 17, 2014 11:21 pm

Maybe problem in mintic and maxtic?
Sorry for my english :)
Max_Salivan
 
Posts: 96
Joined: Thu Dec 15, 2011 1:00 pm

Re: FTEQW and ode - physics objects are slow

Postby toneddu2000 » Mon Nov 17, 2014 11:26 pm

Hi Max_Salivan, I've already read you and Spike about sv_mintic and sv_maxtic but I couldn't figure out if those are cvar or some qc vars to edit.
Could you please tell me more?
Thanks
- my first commercial game, made with FTEQW game engine
toneddu2000
 
Posts: 1395
Joined: Tue Feb 24, 2009 4:39 pm
Location: Italy

Re: FTEQW and ode - physics objects are slow

Postby toneddu2000 » Wed Nov 19, 2014 11:46 am

- my first commercial game, made with FTEQW game engine
toneddu2000
 
Posts: 1395
Joined: Tue Feb 24, 2009 4:39 pm
Location: Italy

Re: FTEQW and ode - physics objects are slow

Postby Spike » Wed Nov 19, 2014 1:51 pm

those two cvars MUST have exactly the same value if you are using ODE.
failure to do so can result in instability, like the ball suddenly flying off across the room. Additionally, use smaller values to help prevent stuff from passing through walls (10 fps is far too high, try values like 0.01).

configs are reloaded if the default.cfg appears to be installed in a different location. this is intended to prevent switching gamedirs between total-conversions from messing things up, or something. I'm not going to pretend to know what you're doing to trigger it. It has nothing to do with .dat files changing.
.
Spike
 
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Re: FTEQW and ode - physics objects are slow

Postby toneddu2000 » Wed Nov 19, 2014 4:03 pm

- my first commercial game, made with FTEQW game engine
toneddu2000
 
Posts: 1395
Joined: Tue Feb 24, 2009 4:39 pm
Location: Italy


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