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Getting Started with CSQC

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Getting Started with CSQC

Postby Dr. Shadowborg » Fri Jan 17, 2014 10:27 pm

This sticky will be updated as required.

First:
Read this:

http://sourceforge.net/p/fteqw/code/HEA ... idiots.txt

Engines Supporting CSQC:
FTEQW
http://triptohell.info/moodles/

DarkPlaces
http://icculus.org/twilight/darkplaces

RMQ Engine (Partial Support)
http://svn.icculus.org/remakequake/engine/

Things you may want / need:
FTEQCC QuakeC Compiler, required for compiling csprogs.dat
http://triptohell.info/moodles/fteqcc/

Clean CSQC Source
https://gitorious.org/clean_csqc/cleanc ... 6d32d2b7d7

Useful links
gnounc's hud tutorial viewtopic.php?f=2&t=5194
ceriux hud tutorial http://www.inside3d.com/showtutorial.php?id=245
avirox halflife hud viewtopic.php?f=2&t=1560
giffes progress bar viewtopic.php?f=2&t=943&p=9934&hilit=progress+bar#p9934
nahuel camera viewtopic.php?f=2&t=4339
urre rockets http://qexpo.tastyspleen.net/booth.php?id=165&page=317
spike explains sendevent viewtopic.php?f=2&t=5195

CSQC Particle Emitters viewtopic.php?f=2&t=4467
findradius in CSQC? viewtopic.php?f=2&t=4687
R_BeginPolygon stuff in darkplaces viewtopic.php?f=2&t=5132
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Re: Getting Started with CSQC

Postby goldenboy » Fri Jan 17, 2014 10:35 pm

It's great that CSQC has its own subforum now. :wink:
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Re: Getting Started with CSQC

Postby Baker » Thu Jul 03, 2014 11:33 pm

Xonotic and/or Nexuiz CSQC:

The Nexuiz CSQC is here: http://svn.icculus.org/nexuiz/trunk/data/qcsrc/client/
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Re: Getting Started with CSQC

Postby goldenboy » Fri Jul 04, 2014 5:42 pm

I'm writing a series about CSQC programming.

Part 1: Common Functions is here

http://spawnhost.wordpress.com/articles ... functions/
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Re: Getting Started with CSQC

Postby ceriux » Fri Jul 04, 2014 7:30 pm

goldenboy wrote:I'm writing a series about CSQC programming.

Part 1: Common Functions is here

http://spawnhost.wordpress.com/articles ... functions/



nice, maybe it can find a secondary place here at i3d? if these tutorials and documents are too spread out it becomes messy and i think it would be easier to become lost.
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Re: Getting Started with CSQC

Postby goldenboy » Fri Jul 04, 2014 7:52 pm

I think collecting the links in this thread is enough. Inside3D doesn't really have a place to post really long writeups anyway, much less multi-part ones.
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Re: Getting Started with CSQC

Postby Spirit » Fri Jul 04, 2014 8:25 pm

Please don't delete it again like the Radiant tutorials.
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Re: Getting Started with CSQC

Postby goldenboy » Sat Jul 05, 2014 9:53 pm

I split the networking stuff from part 1 into part 2 and added something about sendevent().

http://spawnhost.wordpress.com/articles ... etworking/

Next time, entities.
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Re: Getting Started with CSQC

Postby Baker » Mon Jul 07, 2014 6:32 am

Didn't Nahuel make a CSQC HUD for DarkPlaces?

Nevermind: He did --> http://quakeone.com/forums/quake-mod-re ... -csqc.html

And there is Kleshik: http://sourceforge.net/projects/kleshik/ specifically http://sourceforge.net/p/kleshik/code/H ... e/QC/CSQC/
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