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Getting Started with CSQC

Posted: Fri Jan 17, 2014 10:27 pm
by Dr. Shadowborg

Re: Getting Started with CSQC

Posted: Fri Jan 17, 2014 10:35 pm
by goldenboy
It's great that CSQC has its own subforum now. :wink:

Re: Getting Started with CSQC

Posted: Thu Jul 03, 2014 11:33 pm
by Baker
Xonotic and/or Nexuiz CSQC:

The Nexuiz CSQC is here: http://svn.icculus.org/nexuiz/trunk/data/qcsrc/client/

Re: Getting Started with CSQC

Posted: Fri Jul 04, 2014 5:42 pm
by goldenboy
I'm writing a series about CSQC programming.

Part 1: Common Functions is here

http://spawnhost.wordpress.com/articles ... functions/

Re: Getting Started with CSQC

Posted: Fri Jul 04, 2014 7:30 pm
by ceriux
goldenboy wrote:I'm writing a series about CSQC programming.

Part 1: Common Functions is here

http://spawnhost.wordpress.com/articles ... functions/

nice, maybe it can find a secondary place here at i3d? if these tutorials and documents are too spread out it becomes messy and i think it would be easier to become lost.

Re: Getting Started with CSQC

Posted: Fri Jul 04, 2014 7:52 pm
by goldenboy
I think collecting the links in this thread is enough. Inside3D doesn't really have a place to post really long writeups anyway, much less multi-part ones.

Re: Getting Started with CSQC

Posted: Fri Jul 04, 2014 8:25 pm
by Spirit
Please don't delete it again like the Radiant tutorials.

Re: Getting Started with CSQC

Posted: Sat Jul 05, 2014 9:53 pm
by goldenboy
I split the networking stuff from part 1 into part 2 and added something about sendevent().

http://spawnhost.wordpress.com/articles ... etworking/

Next time, entities.

Re: Getting Started with CSQC

Posted: Mon Jul 07, 2014 6:32 am
by Baker
Didn't Nahuel make a CSQC HUD for DarkPlaces?

Nevermind: He did --> http://quakeone.com/forums/quake-mod-re ... -csqc.html

And there is Kleshik: http://sourceforge.net/projects/kleshik/ specifically http://sourceforge.net/p/kleshik/code/H ... e/QC/CSQC/