Modeling

Discuss the creation of various model formats for Quake engines, and related matters to modeling.
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goblinoid
Posts: 22
Joined: Fri Mar 21, 2008 9:28 pm

Modeling

Post by goblinoid »

Hi!
I'm going to make a simple single player mod, just to learn quakeC, and I would like to make some models to use in it. The problem is I dind't find any tutorial about modeling, so could anybody help me?
Preach
Posts: 122
Joined: Thu Nov 25, 2004 7:20 pm

Re: Modeling

Post by Preach »

I can promote my own tutorial here
http://www.quakeexpo.com/booth.php?id=32&page=79

It's only really useful though if you've done some kind of modelling before, it's more about a specific way to make models for quake 1 given a general knowledge of 3d game modelling.
goblinoid
Posts: 22
Joined: Fri Mar 21, 2008 9:28 pm

Post by goblinoid »

Pretty useful, thank you!

Well, I'm a linux user, so I want to use Blender to model. Blender can't export files in .mdl, but it can export in .md2, can Quark convert from .md2 to .mdl? Also, there is a extension to blender called NeverBlender which has tools to import/export .mdl files used by Neverwinter Nights, do you know if these files are the same used by Quake?

There isn't a native linux version of QME, do you know any other tool I can use?

Also, does anybody know hao to opne .pak files on linux?

Thanks
leileilol
Posts: 2783
Joined: Fri Oct 15, 2004 3:23 am

Post by leileilol »

goblinoid wrote:can Quark convert from .md2 to .mdl?
yes but it only works 20% of the time and there's also a lack of precision retained during it since md2 is notoriously swimmy

exporting to md3 with this script, then converting to mdl is a better quality idea but the only pipeline out there that does that is naggy and also depends on QME so there's really no stable Free MDL export solution that is as robust as the md3 exporter.
i should not be here
mh
Posts: 2292
Joined: Sat Jan 12, 2008 1:38 am

Post by mh »

Far better to hunt down a Quake client that includes MD2 support.

The NWN mdl format is very different, by the way.
We had the power, we had the space, we had a sense of time and place
We knew the words, we knew the score, we knew what we were fighting for
Preach
Posts: 122
Joined: Thu Nov 25, 2004 7:20 pm

Re: Modeling

Post by Preach »

If you're using blender, then give this a go:
http://forums.inside3d.com/viewtopic.php?t=654

It's still a work in progress, trying to get things like animation with bones to work, but for simple models/models animated on the vertex level it works good.
goblinoid
Posts: 22
Joined: Fri Mar 21, 2008 9:28 pm

Post by goblinoid »

mh wrote:Far better to hunt down a Quake client that includes MD2 support.
Does darkplaces support md2?
Preach wrote: If you're using blender, then give this a go:
http://forums.inside3d.com/viewtopic.php?t=654
I will.
Chris
Posts: 79
Joined: Sat Aug 05, 2006 5:31 am

Post by Chris »

StudioMDX

http://www.fileplanet.com/dl.aspx?/plan ... diomdx.zip

can convert from md2 to mdl.




Also Milkshape3d has an mdl exporter and can import md2's but not their animations.

http://chumbalum.swissquake.ch/
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