Hi!
I'm going to make a simple single player mod, just to learn quakeC, and I would like to make some models to use in it. The problem is I dind't find any tutorial about modeling, so could anybody help me?
Modeling
Re: Modeling
I can promote my own tutorial here
http://www.quakeexpo.com/booth.php?id=32&page=79
It's only really useful though if you've done some kind of modelling before, it's more about a specific way to make models for quake 1 given a general knowledge of 3d game modelling.
http://www.quakeexpo.com/booth.php?id=32&page=79
It's only really useful though if you've done some kind of modelling before, it's more about a specific way to make models for quake 1 given a general knowledge of 3d game modelling.
Pretty useful, thank you!
Well, I'm a linux user, so I want to use Blender to model. Blender can't export files in .mdl, but it can export in .md2, can Quark convert from .md2 to .mdl? Also, there is a extension to blender called NeverBlender which has tools to import/export .mdl files used by Neverwinter Nights, do you know if these files are the same used by Quake?
There isn't a native linux version of QME, do you know any other tool I can use?
Also, does anybody know hao to opne .pak files on linux?
Thanks
Well, I'm a linux user, so I want to use Blender to model. Blender can't export files in .mdl, but it can export in .md2, can Quark convert from .md2 to .mdl? Also, there is a extension to blender called NeverBlender which has tools to import/export .mdl files used by Neverwinter Nights, do you know if these files are the same used by Quake?
There isn't a native linux version of QME, do you know any other tool I can use?
Also, does anybody know hao to opne .pak files on linux?
Thanks
yes but it only works 20% of the time and there's also a lack of precision retained during it since md2 is notoriously swimmygoblinoid wrote:can Quark convert from .md2 to .mdl?
exporting to md3 with this script, then converting to mdl is a better quality idea but the only pipeline out there that does that is naggy and also depends on QME so there's really no stable Free MDL export solution that is as robust as the md3 exporter.
i should not be here
Re: Modeling
If you're using blender, then give this a go:
http://forums.inside3d.com/viewtopic.php?t=654
It's still a work in progress, trying to get things like animation with bones to work, but for simple models/models animated on the vertex level it works good.
http://forums.inside3d.com/viewtopic.php?t=654
It's still a work in progress, trying to get things like animation with bones to work, but for simple models/models animated on the vertex level it works good.
Does darkplaces support md2?mh wrote:Far better to hunt down a Quake client that includes MD2 support.
I will.Preach wrote: If you're using blender, then give this a go:
http://forums.inside3d.com/viewtopic.php?t=654
StudioMDX
http://www.fileplanet.com/dl.aspx?/plan ... diomdx.zip
can convert from md2 to mdl.
Also Milkshape3d has an mdl exporter and can import md2's but not their animations.
http://chumbalum.swissquake.ch/
http://www.fileplanet.com/dl.aspx?/plan ... diomdx.zip
can convert from md2 to mdl.
Also Milkshape3d has an mdl exporter and can import md2's but not their animations.
http://chumbalum.swissquake.ch/