Modeling
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Re: Modeling
I can promote my own tutorial here
http://www.quakeexpo.com/booth.php?id=32&page=79
It's only really useful though if you've done some kind of modelling before, it's more about a specific way to make models for quake 1 given a general knowledge of 3d game modelling.
http://www.quakeexpo.com/booth.php?id=32&page=79
It's only really useful though if you've done some kind of modelling before, it's more about a specific way to make models for quake 1 given a general knowledge of 3d game modelling.
- Preach
- Posts: 122
- Joined: Thu Nov 25, 2004 7:20 pm
Pretty useful, thank you!
Well, I'm a linux user, so I want to use Blender to model. Blender can't export files in .mdl, but it can export in .md2, can Quark convert from .md2 to .mdl? Also, there is a extension to blender called NeverBlender which has tools to import/export .mdl files used by Neverwinter Nights, do you know if these files are the same used by Quake?
There isn't a native linux version of QME, do you know any other tool I can use?
Also, does anybody know hao to opne .pak files on linux?
Thanks
Well, I'm a linux user, so I want to use Blender to model. Blender can't export files in .mdl, but it can export in .md2, can Quark convert from .md2 to .mdl? Also, there is a extension to blender called NeverBlender which has tools to import/export .mdl files used by Neverwinter Nights, do you know if these files are the same used by Quake?
There isn't a native linux version of QME, do you know any other tool I can use?
Also, does anybody know hao to opne .pak files on linux?
Thanks
- goblinoid
- Posts: 22
- Joined: Fri Mar 21, 2008 9:28 pm
goblinoid wrote:can Quark convert from .md2 to .mdl?
yes but it only works 20% of the time and there's also a lack of precision retained during it since md2 is notoriously swimmy
exporting to md3 with this script, then converting to mdl is a better quality idea but the only pipeline out there that does that is naggy and also depends on QME so there's really no stable Free MDL export solution that is as robust as the md3 exporter.
i should not be here
- leileilol
- Posts: 2783
- Joined: Fri Oct 15, 2004 3:23 am
Far better to hunt down a Quake client that includes MD2 support.
The NWN mdl format is very different, by the way.
The NWN mdl format is very different, by the way.
We had the power, we had the space, we had a sense of time and place
We knew the words, we knew the score, we knew what we were fighting for
We knew the words, we knew the score, we knew what we were fighting for
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mh - Posts: 2292
- Joined: Sat Jan 12, 2008 1:38 am
Re: Modeling
If you're using blender, then give this a go:
viewtopic.php?t=654
It's still a work in progress, trying to get things like animation with bones to work, but for simple models/models animated on the vertex level it works good.
viewtopic.php?t=654
It's still a work in progress, trying to get things like animation with bones to work, but for simple models/models animated on the vertex level it works good.
- Preach
- Posts: 122
- Joined: Thu Nov 25, 2004 7:20 pm
mh wrote:Far better to hunt down a Quake client that includes MD2 support.
Does darkplaces support md2?
Preach wrote: If you're using blender, then give this a go:
viewtopic.php?t=654
I will.
- goblinoid
- Posts: 22
- Joined: Fri Mar 21, 2008 9:28 pm
StudioMDX
http://www.fileplanet.com/dl.aspx?/plan ... diomdx.zip
can convert from md2 to mdl.
Also Milkshape3d has an mdl exporter and can import md2's but not their animations.
http://chumbalum.swissquake.ch/
http://www.fileplanet.com/dl.aspx?/plan ... diomdx.zip
can convert from md2 to mdl.
Also Milkshape3d has an mdl exporter and can import md2's but not their animations.
http://chumbalum.swissquake.ch/
- Chris
- Posts: 79
- Joined: Sat Aug 05, 2006 5:31 am
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