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Modeling

Discuss the creation of various model formats for Quake engines, and related matters to modeling.

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Modeling

Postby goblinoid » Fri Mar 21, 2008 9:40 pm

Hi!
I'm going to make a simple single player mod, just to learn quakeC, and I would like to make some models to use in it. The problem is I dind't find any tutorial about modeling, so could anybody help me?
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Re: Modeling

Postby Preach » Fri Mar 21, 2008 10:00 pm

I can promote my own tutorial here
http://www.quakeexpo.com/booth.php?id=32&page=79

It's only really useful though if you've done some kind of modelling before, it's more about a specific way to make models for quake 1 given a general knowledge of 3d game modelling.
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Postby goblinoid » Sat Mar 22, 2008 2:56 am

Pretty useful, thank you!

Well, I'm a linux user, so I want to use Blender to model. Blender can't export files in .mdl, but it can export in .md2, can Quark convert from .md2 to .mdl? Also, there is a extension to blender called NeverBlender which has tools to import/export .mdl files used by Neverwinter Nights, do you know if these files are the same used by Quake?

There isn't a native linux version of QME, do you know any other tool I can use?

Also, does anybody know hao to opne .pak files on linux?

Thanks
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Postby leileilol » Sat Mar 22, 2008 4:09 am

goblinoid wrote:can Quark convert from .md2 to .mdl?


yes but it only works 20% of the time and there's also a lack of precision retained during it since md2 is notoriously swimmy

exporting to md3 with this script, then converting to mdl is a better quality idea but the only pipeline out there that does that is naggy and also depends on QME so there's really no stable Free MDL export solution that is as robust as the md3 exporter.
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Postby mh » Sat Mar 22, 2008 12:49 pm

Far better to hunt down a Quake client that includes MD2 support.

The NWN mdl format is very different, by the way.
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Re: Modeling

Postby Preach » Sat Mar 22, 2008 1:41 pm

If you're using blender, then give this a go:
viewtopic.php?t=654

It's still a work in progress, trying to get things like animation with bones to work, but for simple models/models animated on the vertex level it works good.
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Postby goblinoid » Sat Mar 22, 2008 3:53 pm

mh wrote:Far better to hunt down a Quake client that includes MD2 support.


Does darkplaces support md2?

Preach wrote: If you're using blender, then give this a go:
viewtopic.php?t=654


I will.
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Postby Chris » Sun Mar 23, 2008 4:48 am

StudioMDX

http://www.fileplanet.com/dl.aspx?/plan ... diomdx.zip

can convert from md2 to mdl.




Also Milkshape3d has an mdl exporter and can import md2's but not their animations.

http://chumbalum.swissquake.ch/
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