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Prydon Modelling

Discuss the creation of various model formats for Quake engines, and related matters to modeling.

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Postby Chillo » Sun Apr 15, 2007 5:59 pm

yes, i do intend to create monster models. I want to make them as scary/cool looking as possible. i learned how to do model interpolation so animation will be much smoother.
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Postby Urre » Sun Apr 15, 2007 8:02 pm

What do you mean by interpolation? Generally that's a process done in the engine, which smooths animation between frames.
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Postby Chillo » Sun Apr 15, 2007 9:21 pm

Urre: In QME, there's a feature where you can create number of frames, and then generate extra frames between them automatically. It's awesome.
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Postby Sajt » Sun Apr 15, 2007 9:54 pm

Whoa, I didn't know that :O
F. A. Špork, an enlightened nobleman and a great patron of art, had a stately Baroque spa complex built on the banks of the River Labe.
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Postby Urre » Mon Apr 16, 2007 9:05 am

That is totally awesome
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Postby scar3crow » Mon Apr 16, 2007 10:15 pm

QME just quadrupled in coolness to me. Before it didnt have much honestly, but thats a razzy schnazzy feature there.
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Postby Sajt » Mon Apr 16, 2007 10:34 pm

Does it do that with bones or with vertices? If it does it with bones it would be like smooth sweeping actions and possible very useful. :O
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Postby leileilol » Mon Apr 16, 2007 11:08 pm

Q2modeler also had tnat interpolation stuff as a "blend" paste feature too.

It's nothing much.
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Postby Urre » Tue Apr 17, 2007 10:18 am

scar3: I've always found QME to be one of the best low-poly modeling tools out there, and this just makes it cooler! You must embrace the awesomeness of the QME!

I wonder if someone could blackmail the author into releasing the source. Asking nice doesn't seem to work, and he can't possibly be making any money from it anymore
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Postby Chillo » Thu Apr 19, 2007 8:05 am

Prince Ithael!

Image

Give me feedback please.
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Postby Urre » Thu Apr 19, 2007 8:43 am

Your best character model yet mate! He has a lot of personality, that slightly poofy face is great! He looks like royalty for sure, the young innocent type. The only critiscism I could give is that he needs more hips/waist, he's slimmer there than his age allows, and makes him look a little manga/anime. Otherwise awesome coolness. How many polys matey?

Now, FrikaC do your part! Pimp prydon on func_! I did that to a minor degree and the response wasn't entirely awful, and for some strange reason many had not even heard of it. Shame on you, and your lacking pimping skilz! Now get to it!

I feel obliged to contribute something too. I think I'll try to animate my Troutman monster, if I still have it somewhere. Maybe.
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Postby Error » Thu Apr 19, 2007 5:13 pm

very good, and Urre is right...

I'm hoping this'll start Prydon up again... it's been my favorite mod since it's release. I'm dying for a new campaign.
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Postby Urre » Thu Apr 19, 2007 7:44 pm

I'm hoping for the official campaign to take form!
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Postby leileilol » Thu Apr 19, 2007 7:46 pm

hey whats the texture res for that one let's see the uvmaps
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Postby Urre » Fri Apr 20, 2007 6:54 am

Cheapy: I'm guessing you're after finding out if it works in dosquake or not...? That'd be interesting for sure.
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