Prydon Modelling
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MauveBib wrote:Rodinius wrote:CheapAlert wrote:you're fired
ive seen this person give so many rude remarks to people but at the same time i havent seen him once do a screen dump from his personal archive of work to show to this thread, why can't you show everybody here your work???
I think he was refering to the fact that my second skin has a resemblance to Donald Trump, though knowing cheapy I wouldnt be surprised either way.
And please don't ask him for a dump of his work. The last thing I want to see is more gargoyle penis.
ok apologies all round
- Rodinius
- Posts: 30
- Joined: Fri Apr 27, 2007 1:11 pm
If I wasn't as familiar with Quake as I am, you could possibly replace the green armor with the lammelar- it looks to fit right in, colors and all. It may not be as dirty, but it elsewise matches the rest of the environment. (You would have to replace the other two armors as well, though.) Well done.
I never thought hearing pained, fearful screams could make one feel so... uplifted.
What?
What?
- TargetPractice
- Posts: 17
- Joined: Thu Nov 30, 2006 9:24 pm
congrats on the longest thread in a VERY long time. keep it up
I am slowly working on the unique weapons models btw.
I am slowly working on the unique weapons models btw.
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Error - InsideQC Staff
- Posts: 865
- Joined: Fri Nov 05, 2004 5:15 am
- Location: VA, USA
Ahh, looks much better now. 
I know FrikaC made a cgi-bin version of the quakec interpreter once and wrote part of his website in QuakeC
(LordHavoc)
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frag.machine - Posts: 2090
- Joined: Sat Nov 25, 2006 1:49 pm
Chillo wrote:
Sallet
Stunning work with everything
Id just like to ask, with the helmet model, if im right you have coloured in the gap section for the eyes black. is it not possible to hollow out that section with quake textures? just curious thats all man
- Rodinius
- Posts: 30
- Joined: Fri Apr 27, 2007 1:11 pm
Sajt wrote:If you mean make it transparent, nope, that's not possible.
Not in normal Quake engines, but one could easily include a .tga with an alpha channel for engines that support it.
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Entar - Posts: 439
- Joined: Fri Nov 05, 2004 7:27 pm
- Location: At my computer
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