Does FTEQW supports Kingpin .mdx format ?

Discuss the creation of various model formats for Quake engines, and related matters to modeling.

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Does FTEQW supports Kingpin .mdx format ?

Postby frag.machine » Tue Apr 03, 2018 2:42 am

'Nuff said. :)
I was curious, I just got the game and played it again (first time was many moons ago...). Although the maps haven't aged well, the models are nicely animated, I wonder if I could use them in a regular Quake mod running in FTE.
I know FrikaC made a cgi-bin version of the quakec interpreter once and wrote part of his website in QuakeC :) (LordHavoc)
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