thanks spike , in qme i changed the 1 in the scale options to .5 this is what i got...
it seems to be much better. i might add a decimal of scale. as for those numbers you gave me. that will help a lot! ill be sure to use those on future models.
it will save me re-scaling everything.
edit: actually i tested in multiplayer and that was WAY too small . after testing again the size i have my player model is just about right,
i think i had to change the scale 1 to scale .9 in x y and z.
however what was giving me the weird giant affect is that he was floating! so i changed the "eye position" of the models properties in qme to that of the standard quake guys " x -6 , y 0, z -24 " and this was the true fix! figured id update and post it here incase anyone else has similar issues in the future.