Questions on Quake 1 MDL
Posted: Wed Aug 23, 2017 2:54 am
I'm working on some new models for Q1 and i ended up having some questions about the MDL format. I'm using this as a base: http://tfc.duke.free.fr/coding/mdl-specs-en.html
- The spec says that the format supports multiple textures. Does this mean that i can use one texture for hands and another for gun, for example? Or maybe one for head and another for torso?
- What's the Quake player scale equivalent in Blender units?
- Which way is up and which way is forward?
- What is everyone using to compile MDL? I'm exporting to MD3 and using qwalk: http://www.icculus.org/qshed/qwalk/