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Model editor used in Quake1?

Posted: Tue Apr 07, 2015 11:53 pm
by JasonX
Does anyone know the original modelling program used by the artists in Q1? What about the painting program?

Re: Model editor used in Quake1?

Posted: Wed Apr 08, 2015 1:36 am
by toneddu2000
IIRC it should be Alias PowerAnimator or simply "Alias". The mother (or father) of Maya.

Re: Model editor used in Quake1?

Posted: Wed Apr 08, 2015 1:59 am
by mankrip
Yes; that's also the reason why MDL models are commonly referred to as "alias models".

Re: Model editor used in Quake1?

Posted: Wed Apr 08, 2015 5:15 am
by r00k
oh nice history lesson!

Re: Model editor used in Quake1?

Posted: Sat Apr 11, 2015 10:47 pm
by Madfox
Really surprised the example picture off the Alias Power Animation shows off with a Thunderbird 3 model of Gerry Anderson's TV Series.

:D

Re: Model editor used in Quake1?

Posted: Sat Apr 11, 2015 11:36 pm
by mankrip
Oops, missed this one:
JasonX wrote:What about the painting program?
They used Deluxe Paint. By the way, here's a good read:
The Art of Quake 2, by Paul Steed wrote:All of the in-game textures in QUAKE 2 were created using Electronic Arts’ venerable Deluxe Paint, and for some animations we also used Kinetix’s Animator Pro. You may chuckle at our choice of Deluxe Paint, as the program has been around for ages. But for static manipulation of pixels using a 256-color palette, there really is no substitute.

Re: Model editor used in Quake1?

Posted: Sun Apr 12, 2015 3:16 pm
by mankrip
And a good interview explaining some of the process:
Gamasutra - Interview with id's Kevin Cloud wrote:Prior to Texpaint we’d edit the skin in Deluxe Paint. However, in Deluxe Paint you can’t easily identify what part of the skin is where and how it should really look wrapped on the model.
It seems that Deluxe Paint was used for the models in Quake 1, and Texpaint for the ones in Quake 2.