[FTEQW]Fake reflections via cubemaps

Discuss the creation of various model formats for Quake engines, and related matters to modeling.

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Re: [FTEQW]Fake reflections via cubemaps

Postby toneddu2000 » Sun May 31, 2015 6:45 pm

thanks xaGe! I'll hope to update fteskel, with these new cubemaps reflections, this week!
Meadow Fun!! - my first commercial game, made with FTEQW game engine
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